Sid Meier's Civilization V

Sid Meier's Civilization V

86 ratings
The Glory of Rome
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
20.349 MB
Feb 21, 2014 @ 1:28pm
Feb 25, 2014 @ 10:14am
2 Change Notes ( view )

Subscribe to download
The Glory of Rome

Description
I did this mod because the others of Ancient History are endless. With this one you can try every civilization since the games are not so long. Enjoy it!

Subscribe ---> Load scenario "Mare Nostrum" ---> Select Civ ---> Play
Languages: English, Spanish (except Civilopedia)
Gods & Kings DLC required, no other mod required.

Balanced map of Mediterraneum Sea in this Ancient History crossroad. You can play as Rome, Carthage, Greece, Persia, Egypt, Celtic, Iberia, Gaul, Germania, Scythia, Numidia, Sarmatia and Dacia in a small map where games can last up to 5-6 hours with aprox. 50 cities all over the map at the end of the game. Includes also 8 City-States (Halicarnasso, Garama, Bosforus, Jerusalem, Tarsus, Sidon, Sinope and Erevan) and 5 religions (Zoroastrism, Hellenism, Pesedjet, Canaanism and Druidism).

Rules:
-Only 2 religions out of 5 can be funded, so be quick.
-Domination and Cultural victory availables.
-In order to maintain the conquest speed, every city Wall provides +3 Happiness.
-Every civ has +6 Iron resources under his capital, which also produces +10 Culture.
-Goldsmith and Agora buildings added.

Note: you can get Cultural victory before turn 300 (quick, emperor), but you will have to defend yourself for a long time. The more you are in the middle of the map, the more difficult it will be to resist the attacks.

Thanks toambrox62 and his Ancient Civilizations Mod, to BlouBlou for his Classical Era Mod, to isnorden for his Goldsmith and to Tomatekh and his Historical Religions Mod. If I've forgot mention you, sorry, and considered it done :)

Next version update will take a few months to come. In this update, I will enhance the mod for BNW and continue with the translations.
61 Comments
황금 Jun 3, 2023 @ 9:36am 
문명에서 롬토가능 ㄷㄷ
The Chad Nov 14, 2019 @ 10:09pm 
Every time I start a game, within ~10 turns the game ends and says I was defeated by another empire achieving a cultural victory. All victories are disabled except domination so I'm not sure what's going on. Am I missing something?

Also the social policy options is disabled. But I assumed this was part of the scenario.
Jackie Daytona Feb 14, 2018 @ 10:38am 
Good idea for a mod and, from what I've seen, it looks pretty accurate. However, the wierd dual Spanish-English thing you've done here is kind of a turn-off for me. Pick one language or the other, I think. Good mod though.
[<MEGAMASS>] - Vekkimaster Dec 4, 2016 @ 3:11am 
Had these problems also for myself so here their are simply as possible: 1) You can load up (MODS) the mod in-game normally. After that (NEW GAME) be sure to select MAP "Mare Nostrum" and then click hex "Load Scenario". 2) When trying to load a game, be sure first to load up the mod (MODS). After that you can choose "NEW GAME" or "LOAD GAME".
Comosea2  [author] Jun 13, 2016 @ 10:40am 
@cyrocatalystarts The idea for the Celts was 2 cities, like most of the civs, except the major ones. So this two cities for that civ would be in England and in Brittany. About the name: changing it is a next update issue, For the moment you can change it manually, as you perfectly know. I hope you liked it!
cyrocatalystarts Jun 13, 2016 @ 6:44am 
Play this scenario as 'The Celts' however the starting position should really be further up in The British Isles but for some reason the map only goes as far as southern England and the starting city for 'The Celts' is Edingburgh
MrWTcoolMD Feb 14, 2016 @ 11:45am 
Very enjoyable. Thanks for your hard work!
Ryan Dec 18, 2015 @ 10:10am 
same, it crashs all the time
mari-chan Dec 3, 2015 @ 6:39pm 
The game crashes every time I try to load my save file with this mod on it :(
Petronius Libera Nov 3, 2015 @ 2:22am 
Ehdottomasti kokeiltava.