RimWorld

RimWorld

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Vanilla Traits Expanded
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Mod, 1.4, 1.5, 1.6
File Size
Posted
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3.852 MB
Nov 23, 2020 @ 9:55am
Jul 8 @ 11:08am
38 Change Notes ( view )

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Vanilla Traits Expanded

In 2 collections by Oskar Potocki
Vanilla Expanded
110 items
Vanilla Expanded - Empire playthrough
148 items
Description
[www.patreon.com]





1.7 (06/08/2021): - Production specialist with the perfection trait can produce legendary items
- Prude pawns now won't engage in loving if they have no spouses
- Mad surgeon now has Doctor work type requirement
1.6 (07/02/2021): Mad surgeons now correctly suffers no debuffs from organ harvests at all, including harvesting related deaths.
Mad surgeons will no longer receive a mood buff if an organ isn't successfully retrieved.
Heavy sleepers now correctly cannot suffer disturbed sleep debuffs.
Fixed an exploit that allowed heavy sleepers to be woken up via forcing a job.
Drunken master damage scaling properly weighed now against alcohol hediffs.
Drunken master damage assured to stack with melee weapon damage.
Vengeful pawns now properly losing their -20 rival alive debuff upon rivals death or exodus from the colony.
No more will caravan members be kleptomaniacs.
1.5 (29/12/2020): Fixed issue with Empire relations.
1.4 (06/12/2020): MORE BUGFIXUUUS
1.3 (28/11/2020): More and more bugfixes!
1.2 (26/11/2020): More bugfixes!
1.1 (25/11/2020): QoL and bugfixes.
1.0 (23/11/2020): Release



Have you ever thought about how base game traits become repetitive after a while? Are you tired of seeing pyromaniac or kind pawn over and over again? Are you perhaps considering pyromaniac to be an instant death sentence in your colony? If for any of these questions the answer was ‘aye’, then look no further.

Vanilla Traits Expanded adds 55 new traits, some offering unique new game mechanics, some being quirky and enhancing the storytelling, and some being straight up stat upgrades. Traits’ commonality has been adjusted after weeks of testing, to make sure no powerful or annoying traits appear too often.

Using our new mod options menu, you can now disable specific traits added by vanilla game or any of the mods you have. This doesn’t mean that the trait will be magically removed from the pawn, but it’s commonality will be reduced to 0, stopping it from ever appearing in the game again.

I really hope you will enjoy the effect of our hard work! Let us know in the comments what you think works and what doesn’t!



A: Can I add it mid-playthrough to an existing save?
A: yep!

Q: I don’t like certain trait. I think it’s broken. How do I remove it?
A: Go into mod options, select Vanilla Traits Expanded mod options and simply tick it off. This will not however remove it from the pawn who already has it - you need a mod like Character Editor to do that.

Q: Can I suggest some new traits?
A: Sure thing! Leave a comment describing your trait idea, and we will be sure to look into it!

Q: Where should this mod be placed in the mod load order queue?
A: Ideally ABOVE any other trait mods.

Q: Is it compatible with another mod that adds traits?
A: It sure is! We even went as far as to remove duplicate names!

Q: These traits seem mostly negative and some seem awful, what gives?
A: This mod is meant to provide challenge in some areas and new mechanics in others. There's over double the amount of positive traits than negative traits. Exclusively negative traits also appear much less frequently.

Q: Does this work with Prepare Carefully?
A: Oh aye!

Q: Does this work with Combat Extended?
A: Hell yeah!




[forms.gle]




Authors:
Oskar Potocki, an artist responsible for a portion of mod design and imagery.
Chowder, responsible for mod design and creative writing.
Taranchuk, responsible for the mod’s code.
Patreon and Discord community, for suggesting traits!
Rimworld is owned by Tynan Sylvester.
(CC BY-NC-SA 4.0)[creativecommons.org]

[discord.com]
























































Popular Discussions View All (43)
4
Jul 28 @ 5:26pm
Undying mechanoids with this mod
PerfectionCantPleaseMe!
2
Jul 19 @ 1:41am
Bug Report In Game Version 1.6
白金trigger
54
Aug 4 @ 11:33pm
Ideas and Suggestions
Nimble102
999 Comments
Dom 21 hours ago 
Trait Idea: Peaceful - <pawn name> is a quiet person, and while they may not enjoy the company of others they are happy to spend time meditating to focus.

Effects:
- Gain recreation with meditation faster
- Halves the rate of being bored with solitary interaction
- Anima tree meditation grows anima grass 20% faster
- -4 social, and a default -10 opinion on all pawns without Peaceful
- (VE Psycasts) Gain psycast levels faster
Stankew Aug 12 @ 10:35am 
If you have unkillable mech issue just remove "Technophobe" trait from the pawn and disable it in the mod
minhnim Aug 11 @ 7:54am 
Hello, I've filed a bug report, but head up for anyone want to use this mod with Trait Slots Plus, these two mods aren't compatible, if we enable these two mods, sometime map generation will be broken due to pawn generation error "Error in GenStep: System.InvalidOperationException: Collection was modified; enumeration operation may not execute.". For example, silo map in Vanilla Quest Expanded or map generated by Better Distress Signal.
TouchMyFish Aug 3 @ 1:47pm 
New trait idea
A pawn with the Yandere trait will pick 1 of the someone to be their target until one of them is dead. Cant manually have either confess for the other or it ruin the theme. Confessing only happen by random chance. The yandere will stalk their target similar to insulating spree does giving the target -10 mood penalty. If the target is off the map for too long the yandere will go in a trance and leave the map to instant fast travel to be with their target. If a random confession happens one of 2 things will happen. If 2 accept each other as lovers the negatives that the yandere trait gives is disabled. If refused or the 2 breaks up the yandere goes into a murderous rage killing the target. If the target is killed by someone else not caused by the yandere they'll go into a murder rage with stat buffs and kill the one that responsible and stay near their targets body killing everyone else that's nearby friend or foe until she calms down and later will pick a new target.
Daddy Down Under Jul 28 @ 9:27pm 
is there any fix or progress on the unkillable mech issue? it seems to have been around a while now, and at least the last few days for myself
ParadoxAngel Jul 28 @ 2:50pm 
Anyone else experiencing this bug where "Prodigy" trait conflicts with "Perfect memory" and you still lose skill exp?
It took a long time to figure out the cause but before 1.6 I didn't have this issue so not sure if it is a bug of the mod or not
Fxuls Jul 26 @ 11:19am 
Would it be possible to have pawns who have the Mad surgeon desire to extract organs NOT care about if their ideology dislikes harvesting organs? My best pawn got the mad surgeon trait after giving birth and now shes permanently mood debuffed. If I don't have her harvest organs she has -6 mood, if I do have her harvest organs she gets -15 from ideology. It doesn't feel like I can play into the fantasy well given that it's less impact on her mood to just ignore her mad surgeon trait desires
dthednonator Jul 25 @ 8:26pm 
@amirsaid2018kk they have said in the past that they don't take commissions.
Greg Jul 25 @ 9:11am 
Would be neat if we could get new traits as rewards for events like the VFE-Empire title system. It would be a nice in game way to get these new traits for existing pawns.

Just a pipe dream but figured I would throw it out there.
IDKJustFall9 Jul 24 @ 10:58pm 
I was going to suggest that desensitized shouldn't completely get rid of the mood debuffs from losing a lover or spouse because of the lack of mental breaks, but then I realized that I was basically asking for iron-willed/brave.

Still, it'd be nice if we had something that was like desensitized but less so about the absence of feeling, but the reduced feeling. So basically you'd half the debuff from it. Like the halfway mark to being desensitized to the horrors and tragedies of the rim.