RimWorld

RimWorld

4,592 ratings
Vanilla Traits Expanded
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Mod, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
3.716 MB
Nov 23, 2020 @ 9:55am
May 22 @ 3:01am
35 Change Notes ( view )

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Vanilla Traits Expanded

In 2 collections by Oskar Potocki
Vanilla Expanded
108 items
Vanilla Expanded - Empire playthrough
148 items
Description
[www.patreon.com]





1.7 (06/08/2021): - Production specialist with the perfection trait can produce legendary items
- Prude pawns now won't engage in loving if they have no spouses
- Mad surgeon now has Doctor work type requirement
1.6 (07/02/2021): Mad surgeons now correctly suffers no debuffs from organ harvests at all, including harvesting related deaths.
Mad surgeons will no longer receive a mood buff if an organ isn't successfully retrieved.
Heavy sleepers now correctly cannot suffer disturbed sleep debuffs.
Fixed an exploit that allowed heavy sleepers to be woken up via forcing a job.
Drunken master damage scaling properly weighed now against alcohol hediffs.
Drunken master damage assured to stack with melee weapon damage.
Vengeful pawns now properly losing their -20 rival alive debuff upon rivals death or exodus from the colony.
No more will caravan members be kleptomaniacs.
1.5 (29/12/2020): Fixed issue with Empire relations.
1.4 (06/12/2020): MORE BUGFIXUUUS
1.3 (28/11/2020): More and more bugfixes!
1.2 (26/11/2020): More bugfixes!
1.1 (25/11/2020): QoL and bugfixes.
1.0 (23/11/2020): Release



Have you ever thought about how base game traits become repetitive after a while? Are you tired of seeing pyromaniac or kind pawn over and over again? Are you perhaps considering pyromaniac to be an instant death sentence in your colony? If for any of these questions the answer was ‘aye’, then look no further.

Vanilla Traits Expanded adds 55 new traits, some offering unique new game mechanics, some being quirky and enhancing the storytelling, and some being straight up stat upgrades. Traits’ commonality has been adjusted after weeks of testing, to make sure no powerful or annoying traits appear too often.

Using our new mod options menu, you can now disable specific traits added by vanilla game or any of the mods you have. This doesn’t mean that the trait will be magically removed from the pawn, but it’s commonality will be reduced to 0, stopping it from ever appearing in the game again.

I really hope you will enjoy the effect of our hard work! Let us know in the comments what you think works and what doesn’t!



A: Can I add it mid-playthrough to an existing save?
A: yep!

Q: I don’t like certain trait. I think it’s broken. How do I remove it?
A: Go into mod options, select Vanilla Traits Expanded mod options and simply tick it off. This will not however remove it from the pawn who already has it - you need a mod like Character Editor to do that.

Q: Can I suggest some new traits?
A: Sure thing! Leave a comment describing your trait idea, and we will be sure to look into it!

Q: Where should this mod be placed in the mod load order queue?
A: Ideally ABOVE any other trait mods.

Q: Is it compatible with another mod that adds traits?
A: It sure is! We even went as far as to remove duplicate names!

Q: These traits seem mostly negative and some seem awful, what gives?
A: This mod is meant to provide challenge in some areas and new mechanics in others. There's over double the amount of positive traits than negative traits. Exclusively negative traits also appear much less frequently.

Q: Does this work with Prepare Carefully?
A: Oh aye!

Q: Does this work with Combat Extended?
A: Hell yeah!




[forms.gle]




Authors:
Oskar Potocki, an artist responsible for a portion of mod design and imagery.
Chowder, responsible for mod design and creative writing.
Taranchuk, responsible for the mod’s code.
Patreon and Discord community, for suggesting traits!
Rimworld is owned by Tynan Sylvester.
(CC BY-NC-SA 4.0)[creativecommons.org]

[discord.com]
























































Popular Discussions View All (40)
53
May 16 @ 11:13pm
Ideas and Suggestions
Nimble102
21
May 20 @ 8:01am
wtf? 40% global work speed?
Akkarin
2
Jul 27, 2023 @ 3:08pm
Mad surgeon being mad hen harvesting organs
Makaramus
966 Comments
zeus57007 May 22 @ 9:41am 
Who in the nine hells uses Prepare carefully? That mod isn't even compatible with the base game lol
guardian1368 May 16 @ 11:16pm 
jesusjr does it work if you use prepare carefully and you saved a trait with it
also there is a way to make a trait while having it that the other pawns
cant get but i dont know how
jesusjr Apr 30 @ 12:21pm 
Is there a way to disable trait from showing up in game but still allowing choice to pick trait at beginning of game? Trying to make an OP trait but don't want it showing up randomly on other pawns. I disable trait with this mod but sadly I can't add it even with character editor.
pubbydog Apr 24 @ 6:57pm 
hello -- have some interest in learning more about the Prude trait's scaling. After realizing 'modesty breached' was a mood debuff to one of my unmarried lovers, I redid some things and made sure to get them wed before they hopped under the sheets. I thought the mood debuff pertained to only this, and have double checked no one has accidentally seen her nude before her wedding. is there something I'm missing? is it intended that the pawn has a slight modesty breached debuff even from sex within marriage?
如梦清欢 Apr 22 @ 6:16am 
one error in main screen when used with [Alien/Race] Seren, from Stardust
https://steamcommunity.com/sharedfiles/filedetails/?id=2704627783

Could not resolve cross-reference: No RimWorld.TraitDef named Patient_DT found to give to AlienRace.TraitWithDegree TraitWithDegree: | 0

here is the log
https://gist.github.com/HugsLibRecordKeeper/9b1ecd2fef9a813f38096c8e9e1c48cc
Dusty wolfer Apr 8 @ 4:26pm 
One of my colonist had the technophobe trait and thus decided it was a magnificent idea to take their anger out on technology by repeatedly punching a pile of high-explosive mortar shells :)

Great mod btw :WhiteWolfInterset:
Tree Apr 6 @ 4:22pm 
one of my favortite1 :steamhappy:
Des92 Apr 6 @ 1:39am 
So I left a bug report via the form a while ago - a couple weeks, maybe a month? May I ask if you at least got it? There were no notifications on my mail, no info, nothing. The page did say something along the lines of "bug report submitted", I remember that much, but it's been complete radio silence since.
The Bard of Hearts Mar 26 @ 6:34pm 
@StockSounds
To be fair... I've seen "Vegans" wearing leather...
StockSounds Mar 26 @ 2:36pm 
I just recruited a Yttakin with the dog person trait, and he proceeded to immediately equip dog leather clothing. You're telling me this dog person who is a literal dog person can be unbothered wearing dog leather?