RimWorld

RimWorld

181 ratings
Remove Industrial Stuff
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
609.228 KB
Nov 21, 2020 @ 11:41am
Jul 6 @ 11:03am
11 Change Notes ( view )

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Remove Industrial Stuff

In 2 collections by Mlie
Developed by me
110 items
Tech Removal Mods
5 items
Description


- Options to remove industrial (and greater) items, research, factions and pawnkinds
- Based heavily on the mod Lord of the Rims - The Third Age

[discord.gg]
[github.com]



Since modding is just a hobby for me I expect no donations to keep modding. If you still want to show your support you can gift me anything from my Wishlist or buy me a cup of tea.

[ko-fi.com]


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using the Log Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: research
137 Comments
Jixxor Aug 12 @ 7:06am 
I see, glad it's not a sign of my modlist imploding then. Thanks for the quick reply.
Mlie  [author] Aug 11 @ 2:10pm 
@Jixxor Vacsuits are wrongly defined as medieval in the game. I have reported it to the devs and it will be fixed in the next game update.
Jixxor Aug 11 @ 2:06pm 
I have the mod set to remove all items, research, factions and pawns Industrial and above but I keep getting Vac helmets offered as quest rewards. Is Odyssey content not covered yet or is my modlist to blame?

I have no idea how I could test this issue with just this mod active. Maybe 1% of quests offered Vac equipment so far. I do fully understand tho if this is still too little to work with. I'm mostly just curious if this mod, when working as intended, removes Vac equipment.

Just because I saw the comment below, I also somehow received 5 components - I believe it was from salvaging a crashlanded shuttle from an Empire quest.

https://gist.github.com/HugsLibRecordKeeper/1da5c89230077a0c726b0e19fe0cef6a
Mlie  [author] May 23 @ 1:02pm 
@timbersaw It does not remove backstories
timbersaw May 23 @ 12:48pm 
Does this work with backstories upon character creation (filtering out high tech backstories) and backstories while playing (generating raid pawns, etc)?
Mlie  [author] Nov 27, 2024 @ 11:26am 
@t0m4s1t0 Please see the Reporting Issues section described above
t0m4s1t0 Nov 27, 2024 @ 11:23am 
I'm still getting some industrial+ stuff like components, psychic emanator, neutro, genepacks, that I have to cherrypick out.
bihlbo Nov 23, 2024 @ 5:05pm 
I recognize that dumpster!
Mlie  [author] Nov 3, 2024 @ 6:02am 
@Apollo Densin Please see the Reporting Issues section described above
Apollo Densin Nov 3, 2024 @ 3:50am 
The unfortunate thing is this mod appears to have had an issue where it just outright deleted all factions from spawning, even ones added in medieval overhaul and tribal factions. Due to this just ended up with a blank world