Arma 3
382 ratings
Ragdoll Physics Plus+ v1.12
Data Type: Mod
File Size
0.017 MB
Nov 17, 2020 @ 11:50pm
Mar 3, 2021 @ 5:30pm
11 Change Notes ( view )

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Ragdoll Physics Plus+ v1.12

DEV/SP Branch:

***Ragdoll Physics Plus v1.12***

Thanks for checking out Ragdoll Physics Plus! This mod aims to fix and improve the PhysX ragdoll simulation in A3 and is a continuation of my old mod, Ragdoll Effects Overhaul, which is now deprecated.

NOTE: this is the Multiplayer version of the mod ONLY, which means that PhysX collisions with vehicles and small objects (chairs, tables, furniture, etc.) are disabled due to instability and desync in MP. For more information, visit the forum thread at BI Studios[], there you can also find the DropBox link to the SP version. Make sure you read the readme in the zip archive! It has important manual installation instructions.


-Completely overhauled ragdoll PhysX simulation, including major changes and improvements to joint movement, range of motion and articulation.
-Increased overall friction multiplier, units will now roll and tumble down steep surfaces, instead of just sliding around like they're on ice.
-The weights of certain body parts have been tweaked extensively. Bullets now have much greater feedback on units, resulting in more satisfying and cinematic kills.
-No more bendy knees! (Come on BI, I really had to fix this after 7 years?)
-No more ugly hit reactions!
-Units can now collide with vehicles and PhysX objects such as chairs, tables, boxes, etc. (SP VERSION ONLY!)
-Units will launch into the air when killed by explosives. (Not very realistic, but included by popular request)


-Ragdolls are still somewhat prone to getting ARMA'd.
-Units will sometimes fly into the sky/sink into the ground when killed during certain animations. (Most notably the self-heal animation, not much I can do about that, sorry)
-Units may fly a bit too high into the sky when killed by 30mm autocannon.
-Too much force is being applied to units killed by headshots.
-Found another bug? Let me know on the BI forums or Steam.


This mod should work fine with most other mods, as long as those mods don't edit PhysXParams. There are a few popular mods that are incompatible, however.

-Veteran mod (delete vtn_core_ragdoll.pbo to grant compatibility)
-IFA (delete ragdoll_overhaul.pbo to grant compatibility)
-Project Injury Reaction. PIR also includes their own PhysX tweaks, however those tweaks are isolated to their own pbo. The mod author has informed me that you can safely delete PiR_rd.pbo, which will grant compatibility with my mod. Big thanks to the PiR guys for reaching out and letting me know!
-Real Hero's Ragdoll mod. Alters the same settings as my mod. Try out both and see which one you like better.
-Ragdoll Effects Overhaul. REO is my old mod and now deprecated, RPP is better in pretty much every way.

Compatible with mods like CUP, ACE, 3CB and RHS, to name a few.

Thanks again for checking this out, I hope it makes your A3 experience much better. This mod took a LOT of time to make however, so if you want to use it in a modpack or whatever, I don't mind, JUST PLEASE GIVE ME CREDIT!

SPECIAL THANKS to Mickeyworld and Gunter Severloh for testing and support, and Chinny for helping me fix some server-related issues.
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venomDeejays  [author] Jan 4 @ 7:52pm 
@lihoaaa I tried really hard to make this possible, but unfortunately PhysX doesn't allow for such features. There's actually parameters that exists to apply force to limbs, which does indeed move them, but there's no way to make it random (ala GTAV, RDR2) so it untimately looks pretty silly.
lihoaaa Jan 3 @ 5:44pm 
flailing* I think
lihoaaa Jan 3 @ 5:43pm 
Could there be failing when falling and holding wounds when shot?
Wibble Dec 12, 2021 @ 5:52am 
I've tried a lot of ragdoll mods over the years and this one is the best one by a mile.
venomDeejays  [author] Nov 30, 2021 @ 4:10pm 
@Cookie its pretty minimal. If you kill a lot of guys at once (like playing ravage or using Ryan's zombie mod) it might drop down maybe like 5-10 fps, only temporarily until the ragdoll "freezes".

Also holy balls, almost 24k subscribers?! I never thought that this mod would get this far, honestly. Its awesome to see a small personal project of mine grow into a mod that a lot of the community uses and enjoys today, so thank you to everyone for the subs and support!

In other news, I'm feeling pretty confident with the newest build of this mod, so expect an update pretty shortly. Check out the link to the DEV/SP branch in the description for the changelog, and an opportunity to try out the new physics model for yourself.
... Nov 24, 2021 @ 6:54pm 
the bodies dont react very much when hit by bigger rounds. They kinda just slump over and fall.
Cookie Nov 15, 2021 @ 6:40am 
How does this mod affect fps on the server and players in it?
JK Nov 6, 2021 @ 9:36pm 
minhduc-dev Oct 27, 2021 @ 10:18am 
Dimebag Oct 15, 2021 @ 10:35am 
Or you could just tell them they need the mod and save the time of them alt-f4ing arma and adding the mod then relaunching it