Arma 3
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RHSTERRACORE
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Data Type: Mod
File Size
Posted
Updated
2,017.090 MB
Nov 15, 2020 @ 3:14pm
Dec 3 @ 10:10am
5 Change Notes ( view )

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RHSTERRACORE

Description
# Release 0.5.0: RHS: Terracore

This is the release note accompanying RHS: Terracore release. This mod does not require any other mods to operate.

## Installation

## Steam Workshop

Subscribe to the mods of your choice and they will be kept up to date by the Steam Workshop updater.

## Manual Installation

Unpack the folders (@RHSTERRACORE note that if you downloaded them separately then the following instructions apply to either/or) from the downloaded archive into the root of Arma 3 installation. Add the mods to the start up using either your favourite launcher or by adding the `-mod=@RHSTERRACORE` to the launch options of Arma 3 in Steam. Copy the `.bikey` file to the `Keys` folder in Arma 3 root.

## Requirements

NONE.

## Usage

All the contents of the mod can be found in the Mission editor. Some content is only available for terrain developers and is available for use from Terrain Builder or the EDEN editor ingame.

# Documentation and Credits

Full documentation can be found here: http://www.rhsmods.org/

# Disclaimer and License

ALL THE COMPUTER PROGRAMS AND SOFTWARE ARE PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND. WE MAKE NO WARRANTIES, EXPRESS OR IMPLIED, THAT THEY ARE FREE OF ERROR, OR ARE CONSISTENT WITH ANY PARTICULAR STANDARD OF MERCHANTABILITY, OR THAT THEY WILL MEET YOUR REQUIREMENTS FOR ANY PARTICULAR APPLICATION. THEY SHOULD NOT BE RELIED ON FOR SOLVING A PROBLEM WHOSE INCORRECT SOLUTION COULD RESULT IN INJURY TO A PERSON OR LOSS OF PROPERTY. IF YOU DO USE THEM IN SUCH A MANNER, IT IS AT YOUR OWN RISK. THE AUTHOR AND PUBLISHER DISCLAIM ALL LIABILITY FOR DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES RESULTING FROM YOUR USE OF THE PROGRAMS.

Uses some assets purchased from Megascans (TM), Copyright (c) – 2019 Epic Games, Inc.

By downloading and using the Red Hammer Studios: Terracore you hereby agree to the following license agreement.

## End User License Agreement

Separate parts of this distribution are licensed under different agreements

### Creative Commons

The work contained in this distribution (with the exception of the pbos mentioned in the following sections) is licensed under the Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License. Please note that the above mentioned agreement gives the right to Red Hammer Studios to waiver any of the conditions, thus feel free to contact us to obtain permission to modify our work.

It is forbidden to distribute the content of this package by itself, or as part of another distribution, using the Steam Workshop.

You may not use the material for commercial purposes. This includes running this package on server instances that employ any monetization schemes, including, but not limited to, donate-reward systems. Bohemia Interactive's approval of your monetization scheme does not grant you rights to wave this clause of the EULA.

This add-on is provided for Arma 3 and is not to be used with VBS or any of its derivatives built for the purpose of military training.

### Arma Public License Share Alike (APL-SA)

The following archives are licensed under APL-SA:

- rhs_structures_a2_port.pbo

The full text of the license can be found here: https://www.bistudio.com/community/licenses/arma-public-license-share-alike

< >
96 Comments
LuckyShowTV Dec 6 @ 12:16pm 
@Apricot, Vilage only and Kvas
GIB CHECHENS Dec 6 @ 11:21am 
The day these are incorporated into modern or new ARMA terrains is going to be the pinnacle of ARMA III era terrain making.
Zhas Dec 3 @ 11:25pm 
@Apricot_ale just check last 6 screenshots
Apricot_ale Dec 3 @ 10:11pm 
change log for 0.5.0?
mickeyworld Oct 29 @ 9:00am 
Hi RHSTERRACORE, you have no way to adapt these pretty buildings for AI? Unfortunately the player cannot play with the AI on these buildings or use them in their single-player missions since the AI is not able to move inside your buildings, the AI will always get stuck or fall through walls or floors. Unfortunately, this addon is totally not AI compatible
Smert' Oct 27 @ 10:33pm 
Всем привет, слава Догечне
Sarcanth Oct 24 @ 5:46am 
I've been playing around with the buildings in this for a bit and I've noticed something that bugs me, I understand if this is something that can't, or won't, be fixed. The School building's, both the School itself and the Kindergarten, have a lot of doors that open the wrong way, i.e. Doors opening into, and blocking, corridors. The rest of the buildings are fine, the doors open into the room as you would expect leaving corridors free for navigation. Is there any chance that the doors in the schools could be looked at to see if that can be made better?
Smert' Oct 18 @ 10:29pm 
I dunno why but in last update furniture and dead bodies started fall into texture. Maybe it's Arma problem, Idk
Free Assange Sep 13 @ 7:43am 
Thanks for the update dear RHS team!
Zhas Sep 12 @ 1:58pm 
Слава Догечне