RimWorld
264 voti
HALO: UNSC Armoury
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Mod, 1.2, 1.3
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340.580 KB
15 nov 2020, ore 1:22
9 lug 2021, ore 13:10
3 note di rilascio ( visualizza )

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HALO: UNSC Armoury

Descrizione

https://store.steampowered.com/app/1240440/



You can see all changes in the changelog tab!

Current mod version: 1.0
Supports Rimworld version: 1.2



You need a weapon? Right this way!

My goal is to add new weapons from the Halo Universe to Rimworld in a vanilla friendly way, meaning they fit artwise, lore-wise and value wise perfectly into Rimworld, as if they always have been part of it.

"Rimworld: UNSC Armoury" adds some of the most iconic UNSC weapons as well as the cool combat helmet from Halo 3 to Rimworld. All weapons have been slightly redesigned to feel more modern, yet keep the core Halo aesthetic.

This mod is lightweight, it has no extra code and can be removed anytime.



"Rimworld: UNSC Armoury" adds the following content:














As of now, there are no patches. For people who ask for Combat Extended, I will not provide a patch, please ask the CE team.



Q: Do I need a new save for this?
A: No.

Q: Do they spawn on enemies?
A: Yes.

Q: Can they be crafted?
A: Yes.

Q: Do they have their Halo sounds?
A: No, they use the vanilla Rimworld sounds to better fit the game. A patch that adds the Halo sounds is in the works right now and can be added later without any problems!

Q: I cant find the spartan laser?
A: Make sure you have Vanilla Weapons Expanded - Lasers installed!



Textures are made by Alastair and me.
XML and Patches are made by me.

The concepts of these weapons, as well as their sounds, are property of Bungie/343i. I do not claim these as my own!

Rimworld is owned by Tynan Sylvester.

CC BY-NC-ND 4.0[creativecommons.org]

[discord.gg]
80 commenti
Halcyon 3 mag 2023, ore 19:11 
gave it a try and it still works well enough in 1.4, seems to pair well with spartan foundry and reinforced mechanoids 2 for an lore friendly halo playthrough
Helixien  [autore] 21 gen 2023, ore 12:41 
Will be updated one day.
bryanfran42 30 dic 2022, ore 0:59 
Will there be a 1.4 update to this?
RogueCmdr 13 dic 2022, ore 10:51 
1.4?
pedroekh 5 ago 2022, ore 15:09 
CE Mod itself has compatibility with this mod. Here is a list of everything CE is compatible with:
https://github.com/CombatExtended-Continued/CombatExtended/blob/Development/SupportedThirdPartyMods.md
Arswind 13 mag 2022, ore 19:47 
<OverheatMoteThrown>Mote_HeatGlow</OverheatMoteThrown>
Should become
<OverheatMoteThrown>HeatGlow</OverheatMoteThrown>
Pet Mudstone 17 dic 2021, ore 17:34 
@pinapple Claus
Since no one actually bothered to answer, yes this is CE compatible.
pinappleboy 29 ott 2021, ore 14:32 
Quick question, is it compatible with CE, if not, is it possible that it could be made compatible?
ChrisPikula 21 set 2021, ore 19:47 
Just fyi,
<OverheatMoteThrown>Mote_HeatGlow</OverheatMoteThrown>
Should become
<OverheatMoteThrown>HeatGlow</OverheatMoteThrown>
Genesis Valentine 14 ago 2021, ore 22:27 
as @Pudding Deity mentioned I think there's been a slight mistake with the component cost for the advanced battle rifle, marksman rifle, shotgun and sniper rifle as they all seem to require advanced components rather than normal components like the advanced pistol and assault rifle