Stellaris

Stellaris

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[OUTDATED Please use BSW 3] BSW v2.5
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Nov 11, 2020 @ 11:32am
May 28, 2021 @ 3:35pm
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[OUTDATED Please use BSW 3] BSW v2.5

Description
BSW 2 : Total battle balance mod with vanilla taste, enhanced.

Please use BSW 3 now.
BSW v2.5 is outdated and no more update will be.


# WEAPON AND SHIP ROLE BALANCE #

Missiles, Strikecrafts & AA Weapons



Missiles will have their damage increased dramatically and their range will increase as they are upgraded, becoming a deadly strike for fleets without proper anti-air defenses.



Strikecrafts are now have their stats balanced with no in-battle regenerations.
Destroyer-class carriers will be work as an assault carrier with fast speed and evasion.
Cruiser-class carriers will have the most strikecraft capacity per fleet size, but will be very vulnerable.
Battleship-class carriers are most balanced and has diverse options.





AA weapons (PD, FLAK) will be getting much weaker against ships - having only 10% damage rate to armor - but will be still good at their main jobs.
FLAK has higher possibility that shoot down missiles with one shot.
On the ohter hands, PD will have more shot per day and can shoot many beams against enemy air.
Their overall DPS and AA capacity will be the same, agains missiles and strikecrafts.
They will not be improved by repeatable techs or energy/kinetic modifiers.


Large Weapon Balance



Lance weapons will have their range reduced and accuracy increased, so they will be the most versatile X-slot weapons.



Mega/Giga cannons will have the longest range and low accuracy, making them superior in battles between big ships, but will become useless against smaller ships.



Arc emitters will have their DPS & range lowered. Arc emitters will get 100% tracking, making them very powerful against smaller ships, but will be overwhelmed by other X-slot weapons in big-ship battles.





L-slot weapons will have their stats changed.



T-slot kinetic weapon has been added.


New Combat Computers



Carrier Computers will make aircraft carriers not to rush into enemy and destroyed easily with enemy big-gun fire, but to wait behind the line while strikecrafts attack enemy ships.
For balancing issues, cruisers and battleship carrier computers will have some defensive bonus.
Maximum Range Computers will use the ship's longest-ranged weapon range as their formation. Mainly designed for missile ships - which will have longest range now.


Re-balancing Techs



Strikecraft tech is now in Sociology (Military theory), making weapon techs less congested in Engineering techs.











Repeatable techs are reworked, and now PHY/SOC/ENG all has 5 infinite repeatable techs.
Hull upgrade has been added and many tech has been merged.


# MORE SHIP SECTIONS & IMPROVED SHIPBUILDING AI #

Inspired by TACTICAL SHIP SECTIONS, SPACEDOCK.

New Sections
Over 100 sections from corvettes to titans, making 2000+ ship combinations.



These new sections will be unlocked by hull upgrade techs.

Role-focused Sections
Now, sections will be more specialized for their roles.
Missile or hanger sections had many S slots in vanilla, but now they are focused on their main capabilities, just combined with PD.
Sections with many-sized guns are trimmed to all-big gun sections or all-small gun sections, because combinations can be made between sections. By this, it is much easier to find optimal battle range for ships.

Armored or Firepower Sections
Some sections have much defense slot at the expense of weapon slots, or vice versa.
These sections will make players and AI some options to make much more tough ships or ships with big punch.
All these trade-offs are balanced, making each sections worth their alloys.

Ship Designs with Consistent Role & Behavior Settings
Ships will now use appropriate computer and role settings according to their design concepts.
For example, corvettes with missiles (with long range) will use a new Max Range Computers, making their advantage of range much useful.
Carriers of all classes will use Carrier Computer, making them safe from direct enemy fire.
But battleship-class carriers with X-slot weapons will use Max Range Computers, fighting in second line.
AI with automatic ship design will understand the concepts and will construct fleets with combinations of corvettes, destroyers, cruisers and battleships.
Fleet and ship design concepts will be vary according to AI personalities, and can be changed with enemy or rival weaponeries or universal situations (ex. Crisis)

Various AI Fleet Compositions
Diffrent AI will use different compositions of ships in fleets.
There will be some corvette spams, or big-gun battleship fleets and so on.


# IMPROVED COMPATIBILITIES #

BSW 2 is Compatible with...
All Mods from ASB Collections are compatible without any copatibility patch. Some features of ASB, esp. ship behaviors - will be overriden by BSW.
More AI personalities are compatible with compatibility patch! And it's RECOMMEND!
Planetary Assault Army & Ship is compatible with compatibility patch! And it's RECOMMEND!
Additional Vanilla Weapons and Additional Vanilla Components are compatible with compatibility patch!
Compatible with many shipset mods.
Compatibility issues and specifications are in DISCUSSION.


Please enjoy and give me good feedbacks!

[discord.gg]
Popular Discussions View All (4)
21
May 1, 2021 @ 6:09pm
PINNED: Compatibility Issues 호환성 토론
BaBoFantasy
5
Feb 24, 2021 @ 11:04am
Some thoughts on balance
Bellatrix
4
Feb 17, 2021 @ 2:34pm
Error report
Kepos
219 Comments
el crabo.7 Jul 29, 2021 @ 3:37am 
i was wondering , you have add more thing for titan which is super great
do you think something similar with juggernaut
BaBoFantasy  [author] Jun 12, 2021 @ 3:17pm 
@VAS
Are you playing with proper BSW? Pleas check the AA slot specs. Do they have -50% hull damages? In my test, Missiles are not that weak and PD has very low damage profiles.
VAS Jun 11, 2021 @ 8:25am 
the effectiveness of air defense is excessively high. 1 air defense slot is able to completely block the firing of an entire battleship with predator missiles (i.e., the medium version of the missiles). It is enough to insert at least 1 air defense cell for cruisers on ships, and the entire fleet becomes invulnerable to missiles and fighters. It shouldn't be like this.
This makes it useless to use partial missile weapons.
The effectiveness of air defense should be reduced by at least half, or give the air defense the opportunity to attack other targets...
Mad_Maximus May 30, 2021 @ 10:42am 
THANK YOU
Densin May 29, 2021 @ 6:58am 
@BaBoFantasy
Thank you very much for your reply and explanation, I appreciate you looking into it and I think that is a very fair assessment. This shouldn't turn into "Unbalanced Space Warfare" and it sounds like it would because of NSC or it would require and immense amount of time to get it balanced and that's just not really feasible. I think that the two mods would indeed be better suited as two seperate beasts, again thank you for your time!
e1lo87 May 25, 2021 @ 1:55am 
@BaBoFantasy thanks for the explination, I didn't think about that
BaBoFantasy  [author] May 24, 2021 @ 10:03pm 
@e1lo87
That’s complicated. If I make PD DPS somewhat 1/10 and make them 100% effective against hull, that could be worked. But that makes military power of AA ships reduced 1/10. I thought that is underestimated.
PD and FLAK are weak in combat against enemy ship but they have their own value. I wanted to let AI know that things via milpower - which the AI only concern.
e1lo87 May 24, 2021 @ 7:20pm 
is there a reason the point defense has a damage reduction to every damage type an not just a lower damage amount?
BaBoFantasy  [author] May 23, 2021 @ 8:32am 
@DreamC @smelligram
Strikecrafts do not regen during battle in BSW. If you wanna beat fleets with well-equipped anti-air ships, you may need more carriers.
In vanilla Stellaris, carriers are just weak.
In BSW, carriers are strong against no PD fleets but weak against PD. I think that’s the balance and that is the counter concept.
BaBoFantasy  [author] May 23, 2021 @ 8:26am 
@Densin @Spartanlord
I have received so many requests for the NSC compatibility, but NSC and BSW have critical incompatibility in the view of the balance. NSC added so many fascinating ship classes - which was its
identity in the first place - on the other hands, BSW add no ship classes but sections and I concern much more about the balance and AI ship/fleet-building. I tried some comp job with another ship class mod - Realistic ship - but I think that was somewhat not successful. For now, I have no plan for BSW-NSC compatibility. Thanks for your concern and sorry for my conclusion.