Space Engineers

Space Engineers

34 ratings
How to update your blueprints on the steam workshop for space engineers.
By Fizzy
This is a quick guide in how to update your blueprints on the steam workshop, I wanted to make it to the point and as simple as possible and this is something that i had a problem with and this is how i am able to update my blueprints.
   
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Tutorial contents
Chose which section best suits your situation.

Section A
Is for those that still have the original blueprint that was used to upload to the workshop.

Section B
Is for those who may have lost or inadvertently deleted their original blueprint.
Section A
1. Load your self into a world if you have not done so yet and then open your blueprints (F10) and now find the new blueprint you want to use to update your current work on the workshop and at the bottom right side you will see a "copy to clipboard" button click that to copy it to the clipboard.











2. Open your blueprints again (F10) and now find the original blueprint you used to upload to the workshop and again at the bottom right side you will see a "replace" button click that to use the current blueprint you have in your clipboard to overwrite this blueprint and once you have done that you can now hit the "publish" button and it will update your current workshop blueprint.











When viewing your original blueprint on the steam workshop you should see a number next to the change notes and date it was updated ( view ) at the top right of your workshop item.
Section B
1. Navigate to your blueprints folder/directory on your computer C:\Users\--YOUR PC NAME--\AppData\Roaming\SpaceEngineers\Blueprints\local

2. You should now see all of the blueprints you have created. Open the folder/directory of the blueprint you want to use to replace your current workshop item with and go in to the folder, You should now see a file named bp.sbc, bp.sbcB5 and thumb.png.

3. Open the bp.sbc file with notepad++ or your favourite text editor.

4. find <WorkshopId>0</WorkshopId> CTRL+F to find and search for <WorkshopID> or (scroll right to the bottom usually its at the bottom of the document)











5. You will want to replace the number between <WorkshopID> and </WorkshopID>. It should be 0 if you have never uploaded the blueprint to the workshop before as the blueprint would be considered to be a new blueprint, It will show another random number if you uploaded it trying to replace your current workshop blueprint, once you have changed that number between <WorkshopId> and </WorkshopId> to your current workshop item id number save the file.

6. DELETE the "bp.sbcB5" file.

7. Load up your SE game in creative mode and open your blueprints (F10) and now find the blueprint you just modified and paste it into your world, doing this will create a new "bp.sbcB5" file, this is something that i do to make sure the "bp.sbcB5" file has been created before i publish.

8. Now click the publish button and just follow the steps thought and it will replace it automatically, When viewing your original blueprint on the steam workshop you should see a number next to the change notes and date it was updated ( view ) at the top right of your workshop item.











You can fined the WorkshopID number by going to where your Workshop content is and by viewing the blueprint you want change it should show the ID number in the address bar at the top left.
you can also find it by googling "space engineers workshop" and search for your blueprint and in the web address bar it will give you the id number.











Final notes
After competing this section You should only need to do this once and there after refer to section A if you need to replace your blueprint again.
10 Comments
nickforgie Nov 1, 2023 @ 6:50pm 
@VONMON it depends on if you have it active, wether or not you can update local blueprints.
majklos2 Sep 27, 2022 @ 12:58pm 
Do this check before point 8, i.e. directly before publishing!

Check the bp.sbc file: the number "1" must be written in the line "WorkshopId and /WorkshopId" and the ID number of the item you want to update must be written in the line "Id and /Id" - this is a change compared to what is written here.

<WorkshopId>1</WorkshopId>
<WorkshopIds>
<WorkshopId>
<Id>xxxxxxxxx</Id>

If I left the number "0" in the "WorkshopId and /WorkshopId" line, a new item was created in the workshop.
Fizzy  [author] Feb 18, 2022 @ 3:20pm 
@VONMON ahh i see, i have not run in to this issue because i don't use steam cloud and never have, thank you for pointing that out and when i get a moment i will add that info in to the guide.
VONMON Feb 17, 2022 @ 8:37pm 
You will also need to delete the "metadata.mod" file.
VONMON Feb 17, 2022 @ 8:36pm 
Ok, so it looks like the problem was the Steam Cloud. If you are going to update blueprints you apparently need to disable the steam cloud in the in-game settings.
VONMON Feb 17, 2022 @ 10:45am 
@Fizzy ill try it again later, but I have deleted the file and then pasted the ship in creative mode. I didnt see a new sbcB5 until after I hit the upload button.
VONMON Feb 16, 2022 @ 9:16pm 
I found the files in a folder called SpaceEngineers/Blueprints/Temp btw
VONMON Feb 16, 2022 @ 9:14pm 
This doesn't seem to work anymore. The "local" folder is gone, and when I update the bp.sbc file (and delete the sbcB5) it still uploads a new blueprint. The game also doesn't create a new sbcB5 file until you upload it to steam.
Fizzy  [author] Feb 5, 2021 @ 2:33am 
@ Karmaterrorᵁᴷ I have added how to fined that part to the guide and a pic for you so you know where to fined the ID or your current work on steam.
Karmaterrorᵁᴷ Feb 4, 2021 @ 1:43pm 
Thanks a lot for the guide, how do i get the current workshop ID for the item though?

Lost my original world saves so trying this trick on them :)