Oxygen Not Included

Oxygen Not Included

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Compatibility: Base Game, Spaced Out!
File Size
Posted
Updated
825.450 KB
Nov 9, 2020 @ 10:13am
Dec 16, 2021 @ 8:25am
7 Change Notes ( view )

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Data Not Included

Description
I. Description
DataNotIncluded mod adds an "Export Data" button to pause screen. This button will allow for the exportation of the colony cycle report into csv files.
Features
The mod currently focused on adding a single feature.
  1. Export Daily Report Data.
How to Use
The mod is fairly simple to use, the following are the steps:
  1. Subscribe to the mod.
  2. Enable the mod.
  3. Press ESC during game to show the pause menu.
  4. Click on "Export Daily Reports" which is above the "Quit to Desktop" Button.
II. Source Code
The original source code of the mod project is on my GitHub: DataNotIncluded [github.com]
III. Compatibility


IV. Documentation
The following are the unit system used:
  1. CaloriesCreated : Cal without prefix, KCal with prefix
  2. StressDelta : %
  3. DiseaseAdded : Count
  4. DiseaseStatus : germs
  5. LevelUp : Count
  6. ChoreStatus : Count
  7. DomesticatedCritters : Count
  8. WildCritters : Count
  9. WorkTime : Sec (600 sec in a cycle)
  10. TravelTime : Sec (600 sec in a cycle)
  11. PersonalTime : Sec (600 sec in a cycle)
  12. IdleTime : Sec (600 sec in a cycle)
  13. OxygenCreated : Grams without prefix, KG with prefix
  14. EnergyCreated : Joules without prefix, KJ with prefix
  15. EnergyWasted : Joules without prefix, KJ with prefix
  16. ToiletIncident : Count
  17. RocketsInFlight : Count
V. Future Work
As long as I have the motivation to spend some of my free time to work on this mod, I will do so. Suggestions and feedback with regard to the mod is very welcomed.
  • World Inventory
  • World Data
  • A dashboard website where you could upload the exported data on, to see a detailed statistical dashboard about your colony (Making sense of the numbers).
5 Comments
Ajoor  [author] Jan 16, 2022 @ 8:32pm 
I appreciate it, but no need. As for inventory, if i ever work on a new version of this mod (whenever i have the mood for it), it would have the inventory data. Ii know that it is possible to be done, just not sure if i can extract it per cycle rather than just sum. I am going to take a look at it, if it is a simple task, i will do it if i have the time for it.
dragothedwarf Jan 16, 2022 @ 1:19pm 
Thank you very much for your contribution !
It's a real pleasure to export data from this game to import it on tools like Grafana.
Do you plan to add the inventory export like coal, water, etc ?
If you have a patreon or something like this, share it please.
It will be a real pleasure to support your amazing work :)
Ajoor  [author] Dec 15, 2021 @ 7:58pm 
Version 2.0:
- Uploaded Mod version 1.0 and 2.0 to the mod GitHub page
- Mod now outputs to console its states and events occuring
- Source Code of version 2.0 added to a special branch on GitHub
- Added PLib as required dependency package (automatically installed)
- Major Optimization for colonies exceeding 500 cycles
- Restructured how data is processed
- Added configurable options (before Game)
- xml, json, csv as available formats (the more selected formats, the slower)
- ability to select which report type to process
- ability to select number of digits to round to
- ability to choose if to include the k prefix
- ability to change negative values to positive values
- ability to choose if to include totals tables
- Added Documentation to mod steam page
- Added tooltip notes tables (Super Detailed Data)
Ajoor  [author] Dec 13, 2021 @ 10:04pm 
well it is by cycle (day), if you mean by type , yea. It should be doing that when i release a new version of mod soon.
Elphy Dec 10, 2021 @ 9:55am 
Nice one Do you think it will be hard to export the other data : How is generate the power / oxygen by day rather than just the sum up ?