Sid Meier's Civilization V

Sid Meier's Civilization V

284 ratings
Command and Conquer: Brotherhood of NOD (0.16)
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652.362 KB
Feb 13, 2014 @ 2:25pm
Jul 26, 2014 @ 2:37pm
17 Change Notes ( view )

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Command and Conquer: Brotherhood of NOD (0.16)

Description
Unique Ability: The Technology of Peace
+1 Science to all Land Terrain (excluding Mountains).
Unique Building: Hand of NOD (see below)
Unique Unit: Flame Tank, MCV (see below)

I will do my best to keep this civilization balanced with the core gameplay of Civ 5.

0.16 BETA
-Changed-
UA has Mining removed as a starting research.
Spelling error fixed.
Colour Scheme changed.

0.15 BETA
-Changed-
UA has been changed to something more "reasonable" then before.
Hand of NOD has had it's Happiness lowered from 2 to 1.

0.14b BETA
-Fixed-
Improper labeling of spies. Also increased number of possible spies to 10.

0.14 BETA
-Fixed-
Diplomacy screen was going white and would not appear correctly.
Corrected some grammatical errors throughout this mod.

0.13 BETA
-Added-
Finally able to Implement the:
MCV - Mobile Construction Vehicle (Unit - Improved Settler at Combustion)
4 Movement (Instead of 2, but only buildable at Combustion).
Destroyed on Capture (This unit will simply die if taken by another unit, there is no getting it back).
I refrained from allowing this unit to be built through the city while still gaining food. This would be accurate, but I felt it would be unfair to all other civilizations.

0.12 BETA
-Added-
Diplomacy screen and lines have been added for Kane.
New civilization loading screen

0.11 ALPHA

-Fixed-
Game will no longer crash entering the Renaissance Era.

0.10 ALPHA

- Added -
Flame Tank (Unit - Tank)
Starts with Siege (Does 50% damage to cities)

Hand of NOD (Building - Barracks)
+15 EXP to all units built in this City.
2+ National Happiness (These iconic structures rally the oppressed to our Brotherhood).
15% Great Person Generation in this City (Kane's knowledge is vast and is willing to share it with his chosen children).
Popular Discussions View All (2)
55
Jul 21, 2017 @ 6:34pm
Problems with the mod installing
The False King
25
Nov 10, 2017 @ 4:30am
Thoughts, Ideas and Concerns
The False King
314 Comments
Willem Wikkelspies Oct 2, 2020 @ 5:51am 
The MOD is still alive. Just follow the instructions that the creator posted in the Discussions
KILAH4716 Nov 13, 2019 @ 1:32pm 
It's not showing up in my mod menu either. :(
garry Jun 8, 2019 @ 7:04am 
It's not showing up as an option in my mods.:steamsad:
a siege of herons Feb 5, 2019 @ 12:07pm 
GDI please
Economic Terrorist Dec 18, 2017 @ 6:36pm 
KANE LIVES??? (this mod still active? The comments don't inspire much confidence)
RainboeMonk Oct 9, 2017 @ 4:40pm 
it's not showing up for me as an option in my mods. Anybody can help me figure out why?
che_lovek Sep 6, 2017 @ 7:31am 
I can confirm that main menu music gets stuck, and continues playing after loading is done. FIxed by saving and reloading, but still kinda annoying.
NovakhinSheppard Aug 5, 2017 @ 4:51pm 
loved this mod but my civ5 isnt playable anymore. is the civ6 version ready? i tried to make it myself but i horrible sucked at it :(
ThePunisher01 Jun 1, 2017 @ 11:14am 
(if you can)......Can you do the gdi mod?
Spectracus Mar 24, 2017 @ 4:29am 
Hi. First of all, this is a good mod you have made, and being a C&C fan I like it all the more. However, there's a problem with having the main menu music stuck into the game whenever i play this civ, and it's annoying the hell out of me. Maybe it's just on my end, but tested this without any other mods installed and did the usual cache verification, but it's still doing the same thing.