Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Improved Roman Animations and Formations Mod
   
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Tags: mod, Battle
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334.029 KB
Feb 13, 2014 @ 6:15am
May 10, 2014 @ 5:35pm
15 Change Notes ( view )

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Improved Roman Animations and Formations Mod

Description
NOTE: compatible with other mods, ask for overhauls

This mod adds a NEW roman 'shield wall' (with improved animations) ability/formation, called 'roman formation'. 'Roman formation' improves the organisation/cohesiveness of troops in combat. See the screenshots for reference! The ability can also be used during marching. IMO, it makes legionaries look epic. I've seen Rome battle AI do this consistantly & effectively, which is good! Also, defensive and attacking testudo has been added for all legionary units.


[Gameplay Changes]: Added "roman formation". With this ability, Roman legion infantry will form an organised formation. The ability stays ON during combat, walking and running. Infantry stay in formation during combat better! Legionaries can also now use 'defensive testudo', 'hollow square' and 'attacking testudo'.

[Animation Changes]: In combat with 'roman formation' ON, infantry at the rear ranks will hold their shields up. Soldiers at the front ranks will be in a combat ready stance. Also improved the 'defensive testudo' ability.


ALSO, I've tweaked the "charge" of legionaries, so that it is more organised/cohesive and smooth flowing. Firstly, the front rows will run ahead and throw pilum, and smoothly transition back to charging melee with the rest of the unit.



Balance:
Combat effectiveness has been tested in game and it's balanced. 'Roman formation' makes legionaries form a tight, organised formation, which is effective against barbarian hordes to well trained soldiers.

Dont use Roman formation against phalanx of hoplites or pikemen... it's just illogical.

Tactics/pro tips:
It's possible to charge (throw pilum) and then turn "roman formation" ON during combat. The transition is smooth.



!!! Check out my other mod in workshop, which improves the Hoplite Phalanx !!!
!!! Check out my addon mod for this mod, Improved Roman Charge and Spacing !!!


CHANGELOG:
1. added an extra 'defensive testudo' ability (with improved animations), which basically looks like the real typical testudo (see screenshot).
2. now there's attacking testudo, defensive testudo and roman formation.
3. added 'hollow square' for legionaries, a new ability not in the original game
4. Improved charge animation for legionaries.

NOTE: updates are save game compatible.


DEI compatability:
Compatible!!!! See the last screenshot (notice the DEI unit names). I've battle tested compatability!

I personally use all of my mods, and these as well, all together:
Traits, Talents and Toadies: Character Overhaul
Aztecs Lighting Mod - Version 3
Faction Colours Remastered
R2:TW GEM - Graphic Enhancement Mod 4.2.1
Barbaric Rebirth
Eastern Resurrection
Hellenic Revival
Radious AI Mod
Radious Economy and Research Mod

HOWEVER, incompatible with radious battle mod!!

TW center link:
http://www.twcenter.net/forums/showthread.php?641247-Improved-animations-and-formations-for-Hoplites-Legionaries-amp-Polybolos
200 Comments
WAR_DOG_00 Oct 21, 2023 @ 11:36pm 
slightly out dated :steambored:
Gerch Jul 12, 2023 @ 1:53pm 
skill issue
kaszasneni Sep 30, 2019 @ 2:20pm 
Well, I don't know. I tried a dozen formation mode toninght, but wtf. May I am the noob, but these aren't effective at all. In Roman Formation my Heavy Infantry lost 40 men while charging barbarians lost 0 in 1 min fight. What am I doing wrong? Battle difficulty is normal.
Lord Plunkett Jun 19, 2019 @ 4:45pm 
update
Snowman Aug 23, 2018 @ 7:42pm 
update?
Chrissant Jan 19, 2018 @ 6:42pm 
:( No update
Chrissant Nov 9, 2017 @ 5:49pm 
Please update this and if possible.. Just "If" possible, make it work for DEI. People will jack off to this mod then.
Black Soull Oct 30, 2017 @ 1:57am 
Update pls...not working.
Sergio Sep 28, 2017 @ 3:44pm 
Beutifull. But needs update.
Ragnar Aug 14, 2017 @ 1:44am 
Needs update