Total War: WARHAMMER II

Total War: WARHAMMER II

168 ratings
Choose Names of Power
2
3
   
Award
Favorite
Favorited
Unfavorite
Tags: mod, Campaign
File Size
Posted
Updated
586.200 KB
Oct 30, 2020 @ 9:57pm
Nov 18, 2021 @ 6:08am
6 Change Notes ( view )

Subscribe to download
Choose Names of Power

Description
General
The mod let's you choose your name of power, rather than getting a randomized selection.
Please note, that this means you have upwards 9 Names of Power skills. Make the lords you want!

This mod should not change AI behavior concerning names of power.

It can safely be added during the game, you can, however, not remove it once you have chosen one of the skills.

Compatability
  • SFO: Unlikely and I have no intention of porting it to SFO.
  • Skill Mods: There may be conflicts in case mods use the same indent and tier as the new skills.
  • Other Mods: There shouldn't be any conflicts.
  • Multiplayer: It should be multiplayer safe.

Bugs
Feel free to report any anomalous behavior - I have tested the mod in a recent campaign and it works as intended, if you are having any issues though report it.

To-Do list
  • Add a better description to dilemmas which corresponds to the vanilla names options.

Updates
v. 1.02
  • All 3rd and 4th names of power should now have the correct label applied to them.

v. 1.02
  • Emerald Eye & Pathguard should now be labeled properly.
  • Updated to use the latest schemas
  • Blessed Dread Black Arks had been split in to their own Lord type as such they no longer counted as a black ark, this should have been updated now and thus they should also give you the dilemma choice again.

v. 1.01
  • The new names of power skills should no longer conflict with vanilla skills. This change will not invalidate your save. Old lords, masters and black arks will keep the trait you have already picked, however, it will no longer show as picked in the skill tree nor will it let you choose a second name of power.
  • Labels should now be applied properly.

Withstanding Issues:
  • The Black Ark that Lokhir Felheart spawns with does not have the names of power options. Investigating possible fixes, but it appears to be hard coded rather than done through tables.
Popular Discussions View All (1)
0
Aug 20, 2021 @ 12:00pm
Bug Reports
Professor H. Farnsworth
79 Comments
Layth36 Apr 26, 2024 @ 9:03pm 
Tested this mod today on an ongoing Vortex campaign and it still works!
clcobb28 Nov 1, 2023 @ 9:39am 
can you let us pick 1 power each from martial, aristatic and revered please. i like picking one from each tree, other mods unlock all but its annoying to have to farm the trait you want
Professor H. Farnsworth  [author] Mar 30, 2023 @ 10:16am 
You can find the Warhammer 3 version (improved upon this one too) here

https://steamcommunity.com/sharedfiles/filedetails/?id=2954963093
Professor H. Farnsworth  [author] Mar 30, 2023 @ 9:26am 
Yeah, it's a copy paste of mine, no credits tho.. Sad face.

I am updating the mod, just haven't actually.. Uploaded it yet. It cuts down on the amount of skills needed, hopefully I can get it down to 3 one day once I learn how UI programming works.
Pimpin Pippin Mar 30, 2023 @ 6:54am 
There is now such a mod for tww3 though its not the same creator i believe.
Cancer Scorpion with Polio Mar 30, 2023 @ 5:38am 
Please consider making this phenomenal mod for TWW3, now that IE has been released.
Thank you! :)
Deviant Sep 13, 2022 @ 11:52pm 
Please consider making this phenomenal mod for TWW3, now that IE has been released.
Thank you! :)
Pimpin Pippin Sep 7, 2022 @ 10:44am 
Please consider making this phenomenal mod for TWW3, now that IE has been released.
Thank you! :)
Professor H. Farnsworth  [author] Aug 15, 2022 @ 12:51pm 
Uhm, hmm, I will look into it, but as far as I remember the black arks were added to the restriction list. As for Lokhir's unique black ark, I sadly cannot mod that one as it seems to be given through scripts.
kym821209 Aug 14, 2022 @ 8:03pm 
when I play the game as black ark lord, find out the bug.