Space Engineers

Space Engineers

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SDS Operational Script
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30 Okt 2020 @ 8:45am
12 Mar 2023 @ 3:12am
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SDS Operational Script

Deskripsi





Manufacturer: Space Defence Systems
Type: Program script
Purpose: Control systems of ships
Customization option: Yes
Learn complexity: Average


  • Switching the status of blocks and groups via the interface on the LCD panel
  • Creating a block category, submenu, and menu
  • Airlocks control without timers
  • Changing indicators in real time
  • Use on any LCD
  • Multiple cockpits control
  • Sending commands to other program blocks
  • WASD Keyboard control
  • Use any color
  • Management of automated airlocks


SDS-OS (Space Defense Systems Operational Script) is a code that simplify the management of various systems in the ships and stations, displaying information on any LCD panel or display. Easy visuals and controls will allow beginners to quickly understand ship's systems, and sorting the elements will help put everything on the good place. The script can be controlled from several cockpits, and information will be synchronously shown on displays and / or LCD panels. The logic of building commands will allow you to quickly get used to all features of the code and create your own unique set of elements. The script is easily configure, has a customizable color palette, and supports WASD control.



Brief manual
  1. Click "Subscribe" on this page
  2. Set the control cockpit, its name should include Cockpit
  3. Install the Program Block on Your ship
  4. Click "Edit", then "Browse Scripts", there we find SDS-OS in the list, compile the script ("Check Code" and "OK")
  5. Run the program block with the argument setup










Diskusi Populer Lihat Semua (5)
17
11 Jan 2023 @ 1:43am
Bug Report
DEeM0N
13
12 Agu 2023 @ 10:24am
Suggestions & next update info
DEeM0N
3
10 Nov 2020 @ 1:04pm
Color Scheme
DEeM0N
208 Komentar
MSG Gunny 28 Mei @ 1:06pm 
Is there argument I can send to program block with SDS script that will change it to a certain menu page?

---So far im just using the arguments prev or next, but if not on main menu 0 it just goes and displays the menu I do not want.

EXAMPLE: I have a timer block that turns on my weapons and plays sounds etc... it would be nice to have a argument that will send to SDS script to go to, lets stay meun 3 where it displays weapons status, ammo etc... This could also be used for other senerios like this.

If not hope you will consiter it for a update feature or for another script build down the road.
Unknown 27 Apr @ 7:41am 
I'm not very good at English, so sorry for the mistakes!
You made a great script!
I don't know how to program in Space Engineers and your script helped me take my buildings to a new level of automation and improved control!
I'm very pleased with the flexibility and ease of setup your script.
The only negative that I came across is that the script does not support all the blocks in the vanilla game, such as wheel suspensions
I don’t understand programming and I don’t know exactly why you missed some of the blocks, but if this is due to the fact that the script would become too large and complex, then I can suggest one way out in this situation: your script can send commands to others program blocks!
You can make the second part of the script with support for those blocks in the form of a separate program that were not included in the first script, after which it will not be difficult to link them together using your system for exchanging commands between program blocks.
GROTESK 7 Jan @ 7:19am 
Как возвращаюсь в игру, так всегда пользуюсь вашим скриптом! Не представляю уже игру без него. Очень помогает, когда сам не умеешь программировать.
Еще раз благодарю уже в 2024 году!
McNormandy 19 Nov 2023 @ 4:49am 
is there an option to display the shield strength of the defence shield mod?
DEeM0N  [pembuat] 7 Jun 2023 @ 10:59am 
When playing on servers, there is a bug of Space Engineers with the display on the screen, when someone's image may simply not be drawn
coolfarmer 6 Jun 2023 @ 8:53pm 
Sorry for the spam. I just conducted another test with my friend on grid 2 (the grid where the cargo percentage on the LCD does not update when I add something to the cargo). I discovered that if my friend adds something to the cargo, the percentage is correctly updated for me but not for him.

On the other hand, when I put something in the container, the percentage is correctly updated for him but not for me.

There is clearly a sync/network code problem here.
coolfarmer 6 Jun 2023 @ 8:39pm 
Okay, after doing some tests, I've noticed some unusual behaviors. I'm playing on a dedicated server, and I conducted three tests on three different grids.

In the first grid, my friend sees a blue screen on the LCD, even after recompiling. It's quite strange.

In the second grid, my friend sees the data correctly updated, but the two lines (Thrusters & Cargo) are overlapping, which is not cool.

In the third grid, everything is working fine for both of us.

From my perspective, the first grid is functioning perfectly, with no blue screen on the LCDs. However, the second grid is broken for me (as mentioned in my previous message). And the third grid is working well.

Is this behavior normal? Even after disconnecting and reconnecting, the problem did not fix itself. I also tried spawning your demo ship, and one out of three times, the ship spawned with a blue screen on the LCDs.

Could it be that the script is broken?
coolfarmer 6 Jun 2023 @ 8:02pm 
I'm trying to understand why the cargo percentage is not showing correctly. Let's consider the this configuration:

[0]
All Thrusters;thrust;all/all;onoff
Large cargo;show;Cargo Container;inv

This configuration displays the current inventory of the Cargo Container. However, it doesn't update if the container is filled further, even after pressing the "Recompile" button. To update the value, I discovered that the only way is to modify something in the Custom Data. So, if I remove the "All Thrusters" line:

[0]
Large cargo;show;Cargo Container;inv

And then press the recompile button, the value is updated correctly. However, it stops updating afterwards. I have to modify the Custom Data again by adding or removing another line to get it working again. Why is this happening?
Asarjan [GER] 23 Mei 2023 @ 4:36am 
is it somehow possible to add a blank line?
e.g.
Batteries |||||| [100%]
H2-Tank ||| [50%]

Cargo [0%]
YungPro 17 Mar 2023 @ 5:20am 
confusing lvl 9000