Ravenfield

Ravenfield

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Close quarters custom conquest
   
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Description
This is the first ever custom conquest in Ravenfield! How? I've created a program in which you can create custom conquests and play them. When there’s a battle, you play it with the proper parameters in Ravenfield and put the results back into the program. Here’s a video briefly explaining it: https://youtu.be/GDvKwHQyBhg

Here you can download said program: https://drive.google.com/drive/folders/1-Dn27y5sk2uaOOq8Z4L8q6cgTtCgId8L?usp=sharing

And this is the text string you have to copy and paste into the CustomConquest-Program to load this conquest (yes it’s a mouthful):

{"capturePoints":[{"index":0,"pos":{"x":3.4714746475219728,"y":8.145943647013188e-17,"z":-3.668606758117676},"Production":100,"Recruitables":1,"RecruitingCost":200,"Road":false,"team":-1,"StartAmountOfUnits":0},{"index":1,"pos":{"x":3.4621994495391847,"y":-9.301409207708453e-19,"z":0.041889820247888568},"Production":0,"Recruitables":0,"RecruitingCost":0,"Road":true,"team":-1,"StartAmountOfUnits":0},{"index":2,"pos":{"x":3.434403419494629,"y":-6.699696431814044e-17,"z":3.017274856567383},"Production":150,"Recruitables":2,"RecruitingCost":100,"Road":false,"team":-1,"StartAmountOfUnits":0},{"index":3,"pos":{"x":3.4622013568878176,"y":-1.37492982036719e-16,"z":6.192132949829102},"Production":0,"Recruitables":0,"RecruitingCost":0,"Road":true,"team":-1,"StartAmountOfUnits":0},{"index":4,"pos":{"x":3.476100444793701,"y":-2.0396170881568308e-16,"z":9.18561840057373},"Production":100,"Recruitables":1,"RecruitingCost":200,"Road":false,"team":-1,"StartAmountOfUnits":0},{"index":5,"pos":{"x":7.1034345626831059,"y":-1.3426942610237535e-16,"z":6.046957015991211},"Production":50,"Recruitables":0,"RecruitingCost":0,"Road":false,"team":-1,"StartAmountOfUnits":0},{"index":6,"pos":{"x":-0.4013964533805847,"y":-1.3709110460791624e-16,"z":6.174034118652344},"Production":50,"Recruitables":0,"RecruitingCost":0,"Road":false,"team":1,"StartAmountOfUnits":1},{"index":7,"pos":{"x":7.103432655334473,"y":3.099413081601999e-18,"z":-0.13958515226840974},"Production":50,"Recruitables":0,"RecruitingCost":0,"Road":false,"team":-1,"StartAmountOfUnits":0},{"index":8,"pos":{"x":-0.5681738257408142,"y":-5.360582009958073e-18,"z":0.24141915142536164},"Production":50,"Recruitables":0,"RecruitingCost":0,"Road":false,"team":1,"StartAmountOfUnits":1},{"index":9,"pos":{"x":10.278521537780762,"y":-1.355089132368942e-16,"z":6.102778911590576},"Production":10,"Recruitables":0,"RecruitingCost":0,"Road":true,"team":-1,"StartAmountOfUnits":0},{"index":10,"pos":{"x":12.542452812194825,"y":-6.376844530012147e-17,"z":2.871875286102295},"Production":100,"Recruitables":0,"RecruitingCost":0,"Road":false,"team":-1,"StartAmountOfUnits":0},{"index":11,"pos":{"x":10.144220352172852,"y":3.5213897585188819e-18,"z":-0.15858930349349976},"Production":10,"Recruitables":0,"RecruitingCost":0,"Road":true,"team":-1,"StartAmountOfUnits":0},{"index":12,"pos":{"x":-3.7523422241210939,"y":-1.8500095570073438e-16,"z":8.33170223236084},"Production":10,"Recruitables":0,"RecruitingCost":0,"Road":true,"team":1,"StartAmountOfUnits":0},{"index":13,"pos":{"x":-6.9180097579956059,"y":-1.227176304723906e-16,"z":5.526710033416748},"Production":100,"Recruitables":1,"RecruitingCost":100,"Road":false,"team":1,"StartAmountOfUnits":3},{"index":14,"pos":{"x":-3.6947882175445558,"y":3.021393654380181e-17,"z":-1.3607147932052613},"Production":10,"Recruitables":0,"RecruitingCost":0,"Road":true,"team":1,"StartAmountOfUnits":0},{"index":15,"pos":{"x":8.92950439453125,"y":-6.265484181994339e-17,"z":2.821723222732544},"Production":20,"Recruitables":0,"RecruitingCost":0,"Road":true,"team":-1,"StartAmountOfUnits":0},{"index":16,"pos":{"x":-3.675600290298462,"y":-1.0214201566094647e-16,"z":4.600066661834717},"Production":10,"Recruitables":0,"RecruitingCost":0,"Road":true,"team":1,"StartAmountOfUnits":0},{"index":17,"pos":{"x":-9.724868774414063,"y":-1.2327393259538967e-16,"z":5.551764965057373},"Production":0,"Recruitables":0,"RecruitingCost":0,"Road":true,"team":1,"StartAmountOfUnits":0},{"index":18,"pos":{"x":-12.007987022399903,"y":-7.544590620876528e-17,"z":3.3977813720703127},"Production":200,"Recruitables":3,"RecruitingCost":100,"Road":false,"team":1,"StartAmountOfUnits":0},{"index":19,"pos":{"x":-9.839986801147461,"y":-3.76311128953321e-17,"z":1.6947546005249024},"Production":0,"Recruitables":0,"RecruitingCost":0,"Road":true,"team":1,"StartAmountOfUnits":0},{"index":20,"pos":{"x":-6.885364532470703,"y":-3.874238041746034e-17,"z":1.7448017597198487},"Production":100,"Recruitables":1,"RecruitingCost":100,"Road":false,"team":1,"StartAmountOfUnits":3},{"index":21,"pos":{"x":15.045991897583008,"y":-6.488221421642207e-17,"z":2.922034978866577},"Production":0,"Recruitables":0,"RecruitingCost":0,"Road":true,"team":0,"StartAmountOfUnits":2},{"index":22,"pos":{"x":17.616893768310548,"y":-6.432474080567564e-17,"z":2.896928548812866},"Production":100,"Recruitables":2,"RecruitingCost":100,"Road":false,"team":0,"StartAmountOfUnits":3},{"index":23,"pos":{"x":-3.3340561389923097,"y":-3.985505745535237e-17,"z":1.7949122190475464},"Production":10,"Recruitables":0,"RecruitingCost":0,"Road":true,"team":1,"StartAmountOfUnits":0}],"neighbourManager":{"neighbourData":[{"neighbours":[1,7,8]},{"neighbours":[0,2]},{"neighbours":[1,3,5,6,7,8]},{"neighbours":[2,4]},{"neighbours":[3,5,6]},{"neighbours":[4,2,9,15]},{"neighbours":[4,2,12,16]},{"neighbours":[2,0,11,15]},{"neighbours":[2,0,14,23]},{"neighbours":[5,10]},{"neighbours":[9,11,15,21]},{"neighbours":[10,7]},{"neighbours":[6,13]},{"neighbours":[12,16,17,20]},{"neighbours":[8,20]},{"neighbours":[10,5,7]},{"neighbours":[6,13]},{"neighbours":[13,18]},{"neighbours":[17,19]},{"neighbours":[18,20]},{"neighbours":[19,13,14,23]},{"neighbours":[10,22]},{"neighbours":[21]},{"neighbours":[8,20]}]},"AdditionalInfo":"Close quarters conquest info\r\n[Disclaimer] The maps here are not all by me, you can download them in the following collection: /r/nhttps://steamcommunity.com/sharedfiles/filedetails/?id=2271718232/r/n------------------------------------------------/r/nIndex to map correspondence (Reverse Mode when defending and default when attacking unless noted differently):\r\n0: Wholesale\r\n1: King\r\n2: Freehold\r\n3: Pines\r\n4: Mount McKenna (Reverse mode when attacking, default when defending)\r\n5: Skidrow\r\n6: Revolt\r\n7: Breach\r\n8: Office (jukeylukey)\r\n9: Asphalt\r\n10: Condo Raid\r\n11: Office (SakuraZaki)\r\n12: The Skeld\r\n13: Eaglewood\r\n14: Mile High\r\n15: Vesta\r\n16: Intersection\r\n17: Transit\r\n18: Baneburg\r\n19: Locality Expanded\r\n20: Desert Ruins\r\n21: Close quarters\r\n22: Meteorite Island\r\n23: Oceanside\r\n--------------------------------------------------\r\nAdditional recommendations:\r\nGamemode: Always Skirmish (no matter if road tile or not)\r\nGame length: Always Short\r\nBot amount: When Road tile: 5 bots per battalion per team, When not road tile: 10 bots per battalion per team\r\nWeapons: No grenade launchers, hand grenades and anti-tank weapons recommended, as some maps contain vehicles. Smokes if you want, I don’t recommend it.\r\nBalance: Don't forget to set it properly before each match\r\nResult: Amount of surviving battalions should be intuitive to calculate. If you're having troubles use this formula [SurvivingBattalions = SurvivingBots / BotsPerBattalion (see Bot amount)] and round the result up. Here's an example: It was a road tile so bot amount is 5, eagle wins with 7 bots left. 7 / 5 = 1.4 -> round up -> 2 Battalions survived.\r\n\r\nHave fun!\r\n"}
Items (21)
[EA25] Among Us - The Skeld
Created by jukeylukey
I recreated The Skeld map from Among us in 3D for a nice CQC map. I am aware that there may be performance issues because I added blinking alarm lights at nighttime! (Works great in spec ops) Best played with 20-50 bots in point match or domination. Let me...
[EA25] Asphalt
Created by jukeylukey
This is more of a CS:GO style map, I don't love the way it looks but it plays very smoothly and it's a lot of fun imo so I'll upload it anyway. I recommend 20-40 bots in domination or skirmish mode. One building has an interior, a few buildings have roof a...
BANEBURG - Point of Conflict
Created by j0hnbane
I've decided to remake the map. It will be listed as a separate map. I'll link it here when its ready. ;) Inner city warzone featuring many sniper points, hidden paths, and other goodies. Diner and Motel are Eagle and Raven. Fight over control of the Petro...
[EA25] Breach [CQB]
Created by jukeylukey
Small block of a middle eastern town with interiors and roof access in every building. I recommend 30-60 bots in point match or skirmish mode. There are 8 capture points, 4 on the ground floor and 4 on the roofs. Not all floors have access but bots will st...
[EA25] City Intersection
Created by jukeylukey
A tiny city-themed map I made, the objects are low-poly so it shouldn't be too laggy. Best in Point match or Battle with 10-20 bots. This is my first map, let me know if you like it! :)...
Close Quarters
Created by ShreksLayers
A nice small map for close quarter action and a intense battle around every corner. (This kind of map was made so you don't have to run for ages just for a small combat situation)...
Condo Raid CQB (Outdated)
This version is now outdated! This version is now outdated! This version is now outdated! The new shinier version is available HERE! A highly compact CQC battleground! Assault and breach the luxury apartment building, or try your luck holding off the waves...
[EA25] Eaglewood
Created by jukeylukey
My second map, and it's pretty much an expanded version of my first one. This has 2 large blocks with alleyways in one of them and a big park in the other. I got positive feedback on the last one so hopefully eveyone likes this as well! Play in skirmish or...
Freehold
Created by ryles
Chaotic close quarters combat on a frighteningly tall construction site! ◆︎ Features 6 capture points. 3 on the first floor, and 3 on the roof. ◆︎ Recommended bots: 20-30 if you're a loser. But if you want ACTUAL fun, play with like 100. P.S: no this map i...
Locality Expanded
Created by ryles
Locality Expanded is the larger version of my old map, Locality. It's a tight fit close-quarters field, scattered with wooden buildings and props for cover. I made this because I felt that Locality had potential, but was ultimately too small for it's own g...
METEORITE ISLE
Created by CeaTea
The training destination of your Ravens’/ Eagles’ dreams; Meteorite Isle Training Camp. This battleground is a crescent shaped tropical island formed as a result of a meteor crashing into a hollow, dead volcano somewhere Pacific-ish Ocean. Currently, it is...
Mile High
Created by NorPotatoes
A linear CQB map pitting Terrorist againist Counter-Terrorist trying to retake an Airplane. Note: Apparently EA10 really screwed up the map in a number of ways. HIGHLY RECOMMENDED SETTINGS -Turn off any explosives, launchers, etc. -The bot count should be ...
MOUT McKenna [CQB] [BETA]
Created by Klepto
Inspired, once again, by the America's Army map, MOUT Mckenna, which also is a virtual recreation of the real thing. It's my second RF map and my first RF map made with unity. I learned a lot for future projects, but I'm sick and tired of unity's lighting ...
Oceanside
A port of the Oceanside custom level from Intruder!...
[EA25] Office
Created by jukeylukey
Small office map made up of low-poly objects. Most of the assets were made by myself. Very tight, close-quarters combat. Let me know if you have suggestions for changes. I recommend 25-50 bots on Point match or domination with at least 5 second respawn tim...
[EA25] Transit
Created by jukeylukey
WARNING: My files got corrupted when I was trying to transfer to a new version of Unity. That's probably my fault, I thought I backed them up but whatever happened, I don't have them now. I know that hitboxes may be broken in EA26 but I can't update the ma...
Vesta
Created by ryles
Mayhem aboard the U.S.C Vesta shipping vessel! I strongly recommend disabling smoke grenades. ◆︎ Features 4 capture points. ◆︎ Recommended bots: 25-35. ─────────────────────────────────────────────────────────────── Check out my YouTube channel here: Tug F...
Wholesale
Created by ryles
Close quarters combat in the aisles of a crowded warehouse! ◆︎ Features 4 capture points. ◆︎ Recommended bots: 40-60 ◆︎ Alternate version: Wholesale Blackout P.S: before you say anything, no this is not Atlas Superstore from Modern Warfare. ───────────────...
[EA25] [COD] Skidrow
Created by SudoName
"Urban city fighting. In and out of apartments close range engagements." Skidrow from Call of Duty: Modern Warfare 2, now remade* for Ravenfield! Balanced and Fair Bot Count: 30-60 CBT-Pain Mode Bot Count: 60+ and explosives only This map uses Baked Lighti...
Revolt (Spec Ops Project)
Created by Southern
MAC version: https://steamcommunity.com/sharedfiles/filedetails/?id=2106008290 CQC in a small detailed urban town in the middle of the Syrian desert. Eagles must try and gain control over a insurgent overrun town by capturing all three compounds. Suggestio...
Desert Ruins
Created by EEON
This low-poly ruined city in the desert is an excellent battleground for close quarters encounters as you and your men fight your ways through tight streets filled with sandbags, tankblockers and other cover options. Both teams start with a tank and an APC...