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1: I know of the mod you are mentioning. They will only add them as garrison if you do not upgrade your city to a Roman type city. So if you capture a greek city and keep it greek, his legionaries will show up, but not if you convert it to a Roman type city.
Since there is no way (that i know of atleast) to add region spesific garrisons, i cannot do it unfortunately :/
2: Yes, i have neglected to update the DB-Table that handles AI-recruitment priority. I have fixed this for the upcoming update. Some of them are already in the DB, but since the units are prioritized on the same level as regular Legionaries and they need spesific regions to recruit them, they are exceedingly rare to encounter in the hands of the AI.
The general unit issue will be solved by adding command units and removing the ability to use the others as command unit.
As you can guess from my update frequency and response time, i have been inactive for a good while, but im making a sporadic return to the Rome 2 Modding scene :D
craggiggleman: It should be relatively easy, i will put it in the roadmap basket :)
Tribunul Vadim: Possibly, my first focus will be to add the 4 commander units, but if i continue after that, i will definetly get to those
rafael25050: Yes this is savegame compatable :)
AngryViking98: Yes this mod relies on vanilla assets (except some textures), so any mods that alter the vanilla assets will affect this mod.
Sausage: This mod uses the vanilla Grand Campagin UI style, so if you are running with 3D Unit Cards / are playing Empire Divided they will stand out yes..
1. Would it be possible to have these guys show up in appropriate garrisons? Another "Local Legionnaire" type mod I've seen does that, but I like the cultural look of your units better.
2. I haven't seen the A.I. use them that much. They'll use them as general units (despite not having any land in the appropriate regions), but I don't think I've seen them as rank-and-file units. Then again, the last two games I've played, I rushed to take out Rome cause I'm scared of them, so maybe I just didn't let them expand enough.
Anyway, those are my two points. Thanks for reading, and love the mod!
Also, i found the issue with the North-Africans, and this has been corrected in the new hotfix update (0.6.1)