Sid Meier's Civilization V

Sid Meier's Civilization V

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Improved Water Mill
   
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1.223 KB
Feb 10, 2014 @ 6:13am
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Improved Water Mill

In 1 collection by thecrazyscotsman
New and Enhanced Buildings
14 items
Description
Alternate download here[www.thesewall.com].

This modifies the Water Mill yields to better reflect its historical use as a labor-saving device and for making flour.

The Water Mill now yields:
+1 Food
+2 Production
+1 Food on Wheat
----------------------
FAQ
Q. I'm having a problem, can you help troubleshoot?
A. Please follow the steps on this page[forums.civfanatics.com]to troubleshoot. Additionally, please enable logging to provide more details on what problem you are having if you cannot fix it by following those steps.

Q. How do I enable logging?
A. Open the config file located here: C:\Users\x\Documents\My Games\Sid Meier's Civilization 5. Search for "Enable the logging system" and set it to "1". Logs will be located at C:\Users\x\Documents\My Games\Sid Meier's Civilization 5\Logs -- "Database" is one of the first logs you should check.

Q. Does this conflict with any mods?
A. These mods do not have any known conflicts unless you are using another mod which adds a building of the same name. It will also conflict with any mod which removes any of the prerequisite technologies.

Q. What is the compatibility?
A.All DLC packs are optional. Main versions of the game are below:
  • BNW - compatible
  • G&K - compatible
  • Vanilla - compatible

Q. Does this support multiplayer.
A. No, unfortunately.

Q. Can I use your mod in mine?
A. Yes! You don't even have to ask. Please just include me in your credits.
11 Comments
Mumshroom Feb 24, 2017 @ 6:43pm 
There's an alt mod which is better IMO.
Beef Bucket Jun 26, 2014 @ 7:39am 
This needed to happen
:summeryeti:
radders Feb 23, 2014 @ 10:02am 
:D
thecrazyscotsman  [author] Feb 23, 2014 @ 8:57am 
@Dominus Wheteley - this mod should be compatible with any mod that does not change the Water Mill.
radders Feb 22, 2014 @ 8:11am 
Is this mod compatible with other mods? (Try a few mods, some that improve things, adds civs, etc.) and if it does with some mods but not all, what types does it work/not work with?
Doctor G Feb 22, 2014 @ 4:22am 
ok thank you. i though they are just another texture bit with and ID for properties. I've seen people mess with resources for deserts. Not looked into it. RL is busy
thecrazyscotsman  [author] Feb 21, 2014 @ 5:48am 
@mrktucson - unfortunately I won't be able to mod the mountains quite like that as they are hardcoded into the game for whatever reason. I may be able to add a building which adds altitude training or something like that though.
Doctor G Feb 16, 2014 @ 8:29pm 
could you make Moutains ... 3 production. Travel by units... roads and railroads and forts... maybe some religon or culture if possible since they are used for this as well.

Every civ i've played has minned mountains at 3 p and allowed settling on mountains at a cost to food production.

not sure why moutains are not used since in RL they are used for building materials and minning.
Doctor G Feb 16, 2014 @ 8:25pm 
Cool good call
thecrazyscotsman  [author] Feb 11, 2014 @ 7:08pm 
@mysticlord07 Certainly. Were there any other improvements you wanted modified?