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2. Looking forward to this (final?! :D ) update. But take your time.
Thanks again for all your work and time. :)
2. Thanks. Then it is definitely a problem of LODs imported incorrectly by the editor. I'll fix it as soon as possible.
2. This happens only where this specific road is used. Ingame it's the "Ramp narrow over wall", so the one without shoulder. It only happens where this road connects to another type of road. See screenshot
3. If I'm not mistaken, I only noticed this on your highways over walls. Almost exclusively placed them in ground mode, rarely elevated, so the LOD shouldn't be the concrete wall showing when the segments are elevated. But, as I said, I can live with this one :) apparently did so for years :D
2. Strange that custom node are affected. Does this happen on all my roads or just this specific one? It's possible it's just an isolated bug. Sometimes the editor has problems importing lods with a new model.
3. It's been happening since the first release of my highways :-)
Never found a solution. It seems that the lod shader does not use one of the textures, the one that adjusts the "intensity" of the concrete. Similar to the problem that the slopes have a lighter asphalt color, even though I entered the same values as the other segments, CSL simply ignores them.
(3. A more global "issue" with the 'over concrete wall'-roads. Their LOD is way worse than the ones on your other highways, as it shows this "massive" white border when reaching the distance where the LOD is lowered. But that's just some minor inconvenience I can live with.)
As C:S2 is almost here, I can imagine that there's not much incentive for you to invest even more work and time into this, but I would be very happy if you know at least a solution to the first 2 points or have any idea what else can cause this.
1. IMT settings on nodes where this road is used aren't shown after loading into the save. They only show up after using Node Controller and clicking on these nodes. In most cases adjacent nodes that where customized also update and show their marking again. This happens only where this specific road is used (e.g. this highway ramp connects to one of your highways or a vanilla street). As this only happens on said intersections, this can't be related to 'bend'-nodes, I think, as these are always 'custom'-nodes. Is this an issue solely related to this type of road or an issue with Node Controller not loading the corresponding values correctly or both?