Cities: Skylines

Cities: Skylines

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Highways over Wall - Ramp Without Shoulder - Adaptive Network Road
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Assets: Road
File Size
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64.407 MB
Oct 21, 2020 @ 7:26am
Oct 20, 2023 @ 10:51am
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Highways over Wall - Ramp Without Shoulder - Adaptive Network Road

In 1 collection by SimoG
Highways over Wall v5 - Complete Collection
40 items
Description
This is the ramp for my Highways over Wall. A single guardrail is traced in both side and the elevated section trace a supporting wall that will follow the curvature of the road.

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Patch Notes in this v5:

- Now these Highways are Adaptive Network Roads and require the Adaptive Network Mod (AN) to be used to the fullest.
- Redo from scratch all Guardrail. Now they are more uniform when switching between different roads and between segment and node.
- Redo all Markings Textures. Dash are longer and more spaced for a more realistic aesthetic.
- Redo from schratch the Automatic Marking System on nodes. Now they use the AN Custom Connection Group to avoid unwanted interactions with other roads
- New pieces, National Roads over Wall
- Added variuos customization options with Adaptative Network Mod (described later in this manual).
- Finally fixed vertical signage for Left Hand Traffic!
- One Way Highways automatically align to the left side (right for LHT) of the roads

I Suggest you to read the collection description for more information on the new feature of this road

https://steamcommunity.com/sharedfiles/filedetails/?id=1336987320
80 Comments
SimoG  [author] Oct 20, 2023 @ 12:53pm 
@Nerdy, I see it. all that remains is to wait for a possible update of the two mods although I now see it as unlikely.
Nerdy Oct 20, 2023 @ 12:23pm 
@SimoG FYI: On my search regarding the problem where some IMT markings are not being loaded when loading into the save, I discovered a thread on macsergey's discord, where another user noticed the same issue when using AN roads (BIG Urban in his case). So it seems to be a problem with roads dependent on/using AN in combination with IMT.
Nerdy Oct 20, 2023 @ 12:03pm 
@SimoG Works like a charm :) Thanks a lot!
SimoG  [author] Oct 20, 2023 @ 10:51am 
@Nerdy: Lod issue fixed
Nerdy Sep 25, 2023 @ 11:18am 
@SimoG 1. Yeah... Finding out which one or which combo is the "fun" part...

2. Looking forward to this (final?! :D ) update. But take your time.

Thanks again for all your work and time. :)
SimoG  [author] Sep 24, 2023 @ 2:53pm 
@Nerdy 1. Probably a mod conflict, the tricky part is understanding which ones :-D

2. Thanks. Then it is definitely a problem of LODs imported incorrectly by the editor. I'll fix it as soon as possible.
Nerdy Sep 24, 2023 @ 2:25pm 
@SimoG 1. Weird. Now that you wrote this, there was a similar problem in the past regarding the IMT markings, but i can't remember which mod it was...It's strange that it's only affecting your highways though.
2. This happens only where this specific road is used. Ingame it's the "Ramp narrow over wall", so the one without shoulder. It only happens where this road connects to another type of road. See screenshot
3. If I'm not mistaken, I only noticed this on your highways over walls. Almost exclusively placed them in ground mode, rarely elevated, so the LOD shouldn't be the concrete wall showing when the segments are elevated. But, as I said, I can live with this one :) apparently did so for years :D
SimoG  [author] Sep 24, 2023 @ 11:08am 
@Nerdy 1. I honestly have no idea. I have also noticed this problem (but it also happens to me at intersections of vanilla roads). Even simply with move it by selecting a node and moving it vertically by 1 click and putting it back in place makes them reappear. I think it's a bug in some mod because there isn't a parameter that can be set in the editor that acts on them, at least not one accessible from the interface.

2. Strange that custom node are affected. Does this happen on all my roads or just this specific one? It's possible it's just an isolated bug. Sometimes the editor has problems importing lods with a new model.

3. It's been happening since the first release of my highways :-)
Never found a solution. It seems that the lod shader does not use one of the textures, the one that adjusts the "intensity" of the concrete. Similar to the problem that the slopes have a lighter asphalt color, even though I entered the same values as the other segments, CSL simply ignores them.
Nerdy Sep 24, 2023 @ 8:15am 
2. The LODs for the above mentioned nodes don't exist/are buggy/i don't know, as they only show the ugly blue below the world map, when reaching the distance where the game switches to the lower LOD of this road. Again, all affected nodes are 'custom'-nodes.

(3. A more global "issue" with the 'over concrete wall'-roads. Their LOD is way worse than the ones on your other highways, as it shows this "massive" white border when reaching the distance where the LOD is lowered. But that's just some minor inconvenience I can live with.) :chuchelcrazy:

As C:S2 is almost here, I can imagine that there's not much incentive for you to invest even more work and time into this, but I would be very happy if you know at least a solution to the first 2 points or have any idea what else can cause this.
Nerdy Sep 24, 2023 @ 8:15am 
Hey @SimoG I really appreciate your work on these roads. I've been using them almost since their release by now. Since you updated them I noticed some issues though:
1. IMT settings on nodes where this road is used aren't shown after loading into the save. They only show up after using Node Controller and clicking on these nodes. In most cases adjacent nodes that where customized also update and show their marking again. This happens only where this specific road is used (e.g. this highway ramp connects to one of your highways or a vanilla street). As this only happens on said intersections, this can't be related to 'bend'-nodes, I think, as these are always 'custom'-nodes. Is this an issue solely related to this type of road or an issue with Node Controller not loading the corresponding values correctly or both?