RimWorld

RimWorld

3,086 ratings
ReGrowth: Core
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Mod, 1.4, 1.5
File Size
Posted
Updated
85.511 MB
Oct 17, 2020 @ 4:49am
Feb 18 @ 10:59am
165 Change Notes ( view )

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ReGrowth: Core

In 2 collections by Helixien
ReGrowth: Biomes of The Rim
11 items
Helixiens Creations
14 items
Description
[ko-fi.com]



You can see all changes in the changelog tab!

Current mod version: 3.6-Mundi-rev10


Further refinement.
After the recent updates my attention is now on other modules and mods for the time.


What is ReGrowth?
ReGrowth is a mod deeply influenced by the philosophy of the Vanilla Expanded Series and the understanding how biomes work, what role they play in your game. Everything added was made to fit or mirror vanilla. From a simple UI texture to a new more complex system,being as performance and vanilla friendly as possible is the main objective we have.

This mod is the Core, which is a requirement for all other ReGrowth mods, but don't let yourself be fooled by the name. It in itself also adds a lot of new content to your game.

ReGrowth is designed to be as lightweight as possible, adding the minimum of new code required for its auditions to work.























If you are a modder and want to know how to make use of ReGrowth: Core features in your own mod, please read our Wiki! (ATM the wiki is WIP, more will be added as time goes on!)

[github.com]
For BiomesKit and World Map Beautification Project modders, you can still follow the steps on the old wiki[github.com]. It will work just fine!


These are all the mods we currently support on our end:
  • Vehicle Framework
  • Vanilla Fishing Expanded
  • Vanilla Furniture Expanded - Architect
  • Vanilla Animals Expanded
  • Vanilla Plants Expanded
  • Vanilla Plants Expanded - Mushrooms
  • Vanilla Psycasts Expanded
  • [WD] Realistic Darkness
  • [WD] Realistic Darkness (Light)
  • RimJobWorld
  • The Joris Experience

These mods have World Map Beautification built in:
  • Medieval Overhaul
  • Outland - Toxic Forest


These mods do not work with ReGrowth: Core, or aren't recommended to be used together.
  • World Map Beautification Project: Core has the same code included. Using both shouldn't break anything, but I can't guarantee it.
  • [FSF] Filth Vanishes With Rain And Time: Core does the same thing.
  • Animated Marshes: Core does the same thing.
  • Herd Migration Revival(revived): Core does the same thing
  • Project Neutrolope: Core does the same thing.
  • Perspective: Ores: Integrated into Core.
  • Perspective: Trees: Integrated into Core.
  • Replantable Special Trees: Core has mod options for the same thing.
  • Set Up Camp by Alias: Maybe it works, maybe it doesn't. Two mods adding the same feature might cause issues, I wouldn't risk it.


Q: Can this mod be added to an existing save?
A: Yes it can be!

Q: Can this mod be removed from a save?
A: It's not recommended, no!

Q: Can I use other mods that do similar changes to the game? (GreenRim, etc.)
A: Probably yes, but I can't guarantee that everything works as it should.

Q: Is this mod part of the Vanilla Expanded Series?
A: No.

Q: Does the mod change Rimworlds balance?
A: Yes, it does change Rimworlds balancing to a degree. Personally I think you wont notice as it, at best, makes the early game a bit easier. The biggest change is to the amount of wood you can have, but then again it's wood.

Q: Are all features available for versions of Rimworld before 1.4?
A: No. With 3.5, we no longer support earlier versions. If you still use 1.3 or earlier, grab the legacy version from GitHub!

Q: Does bathing work with Dubs mods?
A: Yes, last time I checked!

Q: Mod Options don't work!?
A: Make sure to restart the game! Most options require a restart.


  • Textures are made by Sir Van, Elseud, OskarPotocki and my humble self.
  • XML and patches are done by me.
  • C# Code done by Taranchuk and erdelf.
  • Thanks to Owlchemist for allowing me to integrate his mods.
  • Thanks to Odeum for allowing me to integrate his mods.
  • Responsible for the amazing storyteller artwork is the artist Vitalii.

Rimworld is owned by Tynan Sylvester.

CC BY-NC-ND 4.0[creativecommons.org]

[discord.gg]
Popular Discussions View All (8)
6
May 14 @ 9:58pm
Incompatible with Dubs Bad Hygiene
Riddley
3
May 1 @ 12:08am
ReGrowth Compatbility with Biomes!
💖⎛⎝Silver Knight⎠⎞
2
Jan 23 @ 11:25am
Minerals_SK [forked (continued) cause a map generation error.
negimagi_10
1,683 Comments
G-gentleman 10 hours ago 
Is translation built into the mod?
niko.k.sam May 16 @ 3:38pm 
The patch with RJW seems to be broken. It's giving me missing textures for the humpokus.
Viren May 8 @ 7:16am 
To anyone complaining about using a build from years ago, maybe just update your game?? I don't understand people jesus xD
rout May 2 @ 7:05am 
Added a sorting rule to load this after Medieval 2 and it works fine now.
VitaKaninen Apr 30 @ 2:18pm 
Can you add books for berry and mushroom cultivation? I like to do no-research runs, and only rely upon books to unlock my tech, but books do not exist for those subjects, so I can never unlock them.
Wish Granter Apr 20 @ 5:39pm 
Thank you guys for the great work!
Daevinski Apr 20 @ 8:36am 
Either this mod or one of the ReGrowth addons is not playing well with the new Vanilla Quests Expanded - Cryptoforge in the list. It's something with the ordering rules.

Both mods active together messes with the position of the other mods in the list, which results in red errors at the main menu. It doesn't happen with just one of the mods, though.

I tried RimSort, RimPy and even just the in-game mod manager Auto-Sort, but it doesn't matter.
JoeOwnage Apr 15 @ 7:43am 
@Bronk Hotblast same here
Bronk Hotblast Apr 14 @ 8:08pm 
I am getting a conflict between this mod Vanilla Expanded: Medieval 2
RAD EMERALD Apr 13 @ 6:44am 
HEY, WHERE REGROWTH SAVANNA!