Total War: WARHAMMER II

Total War: WARHAMMER II

206 ratings
Real Pikemen for Cataph's Southern Realms
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Tags: mod, Units
File Size
Posted
Updated
1.958 MB
Oct 12, 2020 @ 5:13pm
Sep 6, 2021 @ 4:16am
11 Change Notes ( view )

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Real Pikemen for Cataph's Southern Realms

Description
"Who's that Pikemen?"

This is a submod for Cataph's Southern Realms that changes pikemen to behave like they do in Rome 2 or Attila.

Read this: Cataph knows all about this mod, and has rejected its inclusion in Southern Realms, and for good reason. And that reason is a major pathfinding bug. When in formation, pikemen have no idea how to attack a single-entity unit like a lord or hero, and they will fall into their "chase routing unit" pathing. It's not pleasant, so use this submod at your own risk. Guard mode alleviates some of the issue!

Place this mod above Southern Realms in your Mod Manager!

Description
This mod gives the phalanx formation to Pikemen, The Tercio of Parravon, Ricco's Republican Guard, Alcatani Fellowship, Pirazzo's Lost Legion, and Leopard Company. It also gives them a newly created animation set "hu1_teb_pike" allowing them to use pike animations while in formation. These new animations allow them to utilize their weapon's reach and to attack over each other, which does not happen for other attack animations. The formation activates and deactivates through a unit ability, so it is toggleable by the player, with the formation being off as the default.

This mod removes the "Push of Pikes" passive ability from each of the units.

Compatibility

Credit and Attribution
Thanks to Cataph for making Southern Realms.

Thanks to Marthenil, Frodo, and Phazer for making custom animations possible.

Feel free to use the new animation set and "new" pike models.

Contact
I'm usually on the Modding Discord[discordapp.com]. You can ask questions there. Also feel free to DM me (ChaosRobie#1489).
124 Comments
Noone May 6, 2023 @ 10:19am 
Any chances of bringing this great mod to WH3?
ChaosRobie  [author] Feb 17, 2023 @ 6:01pm 
I believe someone is working on that, wouldn't want to steal their thunder. :B1:
TheGrandSirPiggy Feb 17, 2023 @ 3:06pm 
Please bring this wonderful mod over to WH3, Robie!
Jarl Huser Nov 29, 2022 @ 4:31pm 
I tried it and i really wanted it to work but the jank is too strong with the movements and pathing lol, a good effort though.
Noone Nov 17, 2022 @ 2:33am 
Any chance of porting this mod for WH3?
ChaosRobie  [author] Feb 12, 2022 @ 3:55pm 
@Karner15
Yeah, it definitely does.

@Acelga Letal
The passive isn't meant to buff the unit, as it definitely doesn't need it. I think the extra scalar_bracing prevents the units from being pushed too much out of formation.
JohnnyCJK Feb 12, 2022 @ 6:55am 
Does this make this units overpowered ?
Acelga Letal Feb 5, 2022 @ 4:58am 
Its nice, i dont care that "bug" with pathfinding but Phalanx Formation Passive are useless, at least in SFO, because they have Expert Charge defense, so they didnt need +200% charge defense.
Animations are really nice, so maybe you could change that +200% charche defend with maybe melee defense bonus, more melee attack or icrease unit mass bonus.
razvedchiki Dec 5, 2021 @ 1:08pm 
a k thanks.
ChaosRobie  [author] Dec 5, 2021 @ 11:05am 
@razvedchiki
It is, but there's only a single distance for in-formation and out--of-formation.