638 ratings
How to Piss off the Ghost
By puuyo
Did some digging in the games source code and found this humorous.

Have fun dying!
Words that Immediately Enrage the Ghost
These words are hardcoded in to piss the ghost off even more so than the checks for [FirstName], [LastName]

As of October update the developer changed to Il2cpp form of Unity. It's possible to decompile the source HOWEVER you will only get the methods and not the implementation.

It seems the developer added in $50 memory editing prevention, and $70 obfuscation lol.

The latest patch stopped Melonloader (rip custom maps of right now).
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Le Brug Jan 1 @ 4:32am 
Is there a way to extract the textures of the items in the game?
Man of Mines Dec 30, 2020 @ 8:25pm 
I tried Bloody Mary without the knowledge of it actually pissing off the ghost. It wasn't the best idea I ever had.
masi457 Dec 29, 2020 @ 5:29pm 
How did you do this, that you can see the Source-Code of the game in C and not in Assembly?
bird with teeth Dec 23, 2020 @ 5:46pm 
big tip thank you...I'll be sure to use this.....:demoticon:
Imprisoned for space crimes Nov 29, 2020 @ 12:36pm 
Ah, this explains my constant deaths, I do tend to enter the house every time by saying "awright ya spooky cunt, let's fuckin go"
Алексей Холмик Nov 22, 2020 @ 10:21am 
-rep my mom does not let me say bad word like the fword
puuyo  [author] Nov 8, 2020 @ 12:01pm 
I'm just glad that he is fixing a lot of stuff. The Ouijaboard code was yanderedev level of coding, and I believe he understands how O-O programming works better now.
puuyo  [author] Nov 8, 2020 @ 12:00pm 
I don't believe the developer during this current build understood how to assign weights to each phrase hence the reason why he included them again in raw data under the PhraseListenerController. I believe that's why motherfucker is listed twice. When it does the check for that word it runs through it twice hence the ghost gains more ghostPower.
puuyo  [author] Nov 8, 2020 @ 11:59am 
@Deceptive sorry for the late reply, but you are correct. Not only are the phrases in the CSV file, but all strings (including Loading screen, loading screen tips and tricks, and conversions between google translated english phrases).
Deceptive Pastry Nov 1, 2020 @ 6:38am 
I'm guessing the localization file is in one of the asset packs, but you can see it here on the phasmo mechanics github. You can see "give us a sign" is phrase_9 for example, there are all 57 references that PhraseListenerController::SetupKeywords() references.