Crusader Kings III

Crusader Kings III

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Quicker Armies
   
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345.000 B
Oct 2, 2020 @ 2:15pm
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Quicker Armies

Description
Army movement speed on hostile ground is tripled, on friendly ground it's sextupled, so it should be about 10 and 20 km per day, which is historical movement speed, as opposed to vanilla which seem to about 7 km per day.

The drastic movement speed on friendly and non-friendly ground means that, defenders can easily avoid combat, but their invading enemy will struggle to retreat.
5 Comments
westrinjames Jul 26, 2024 @ 5:21am 
update pls
HeartOrHead Feb 21, 2022 @ 6:15am 
Found it
Steam\steamapps\workshop\content\1158310\2246113478\common\defines
HeartOrHead Feb 21, 2022 @ 1:40am 
Which files to modify if I want to decrease the attacker vs defender speed ratio?

You could some rename/tagging of this mod as I had hard time finding it via search.
Tried "army speed", "march speed".
Cornflower Oct 12, 2020 @ 10:51pm 
Thank you!
Side note: when I was in the Air Force, we calculated 30-45 km per day on foot, depending on road quality. But that was without supplies, only troops.
I agree with 10-20 being historically correct.
Augury Oct 3, 2020 @ 6:48pm 
Amazing. Works great thank you.