XCOM 2
72 ratings
[WOTC] Consistency Weapon Pack
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
2.604 MB
Oct 1, 2020 @ 5:45pm
Oct 2, 2020 @ 12:23am
2 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
[WOTC] Consistency Weapon Pack

In 1 collection by NotSoLoneWolf
NotSoLoneWolf's XCOM 2: WOTC Mods
15 items
Description
Swap from Ballistic-Magnetic-Plasma to Ballistic-Laser-Coil with COMPLETE CONSISTENCY. Except for the poor SPARKs. I'm working on something for them, but it isn't ready yet.

This mod serves two purposes. It's an example on how to use Wolf's Asset Pack, and it's a backup of my preferred way to use the assets in that pack.

- Magnetic Weapons become Laser Weapons.
- Plasma Weapons become Gauss Weapons.
- Exceptions are Autopistols and Autocannons.

- Autopistols are disabled and Templars carry regular pistols.
- SPARKs remain with Magnetic and Plasma weapons sadly.

- Assault Rifles become Battle Rifles.
- Vektor Rifles become Strike Rifles.
- Bullpups become Carbines.

- Research images and text changed to reflect the new tiers.
- Schematic images and text changed to reflect the new tiers.

Alternatively, Assault Rifles can stay as they are and Boltcasters can become Battle Rifles if you edit the configs. I don't have the Alien Hunters DLC so that's not the default. Configs can be found at: <SteamInstallLocation>\steamapps\workshop\content\268500\2245278552\Config

Lots of kudos to DotVHS for creating the Coil Shotgun and Coil Sniper research images!
24 Comments
lichen93 Oct 25, 2024 @ 3:40am 
hums are they different weapon or just reskin?
Trax Dec 15, 2022 @ 5:36pm 
in last tier Ar got magazin on left not like on ss u know like normal ar
Whiskers of Sheogorath Jul 15, 2022 @ 9:39am 
No tracers for a tier 1 automatic rifle as well
MrBananaClipps Jun 22, 2022 @ 11:20pm 
You wouldn't think that such a simple concept would be one of the best mods known to man but it is
Salamander-King Mar 25, 2022 @ 12:41pm 
@Rofl did you figure out how to fix that issue?
PreConceptor Jan 27, 2021 @ 12:30pm 
@NickSheperd pretty sure they aren't 'new' weapons, the base game weapons at all tiers are just reskinned with assets from the Wolf Asset Pack. As there aren't thematically consistent Coil models of the new WotC weapons...yet (Iridar made some laser ones and has plans to make Coil ones but it might be a while)...the Wolf pack has kitbashed model tiers for laser and coil guns that can be substituted for all weapons at all levels so they have a consistent look. TL;DR, they use the base game stats
NickSheperd Dec 26, 2020 @ 10:47pm 
Sooo where's the stats for these weapons come from? Don't see any values in the config but they have stats in-game.
Hogarth Dec 13, 2020 @ 8:50am 
It might be that i have a few other weapon mods conflicting with the file im going to try and uninstall a few of them till its fixed
Valvatorez(Cox Cable = awful ISP Dec 9, 2020 @ 8:04pm 
@Bluenoose
I get sounds but not animations for the Laser Assault rifle. It might be because of the Laser and Coil guns ghost templates conflicting with the resource Asset mod.
Hogarth Dec 6, 2020 @ 3:39pm 
anyone else having an issue with the T1 weapons not having any weapon sounds or bullets when shooting specifcally?