RimWorld

RimWorld

90 ratings
Pop Growth
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Mod, 1.2, 1.3
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Posted
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482.833 KB
Sep 29, 2020 @ 12:16pm
Jul 19, 2021 @ 1:16pm
2 Change Notes ( view )
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Pop Growth

Description
This basic mod allows you to have more colonist than original.

NOW there is NO MORE POPULATION LIMIT! and you always get colonists from different events/sources.

It's not like you always get colonists every time. It's about limiting your popcurve.

Basically when you reach 7~9 colonists, there is no way to buy SLAVES!
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+ >> Wanderers able to join even if you have +100 pawns

+ >> Quest rewards pawns even if you have thousand of pawns

+ >> Slaves are no longer disappearing when you reach the population limit.

+ >> Transport pod crash event no longer stops when you reach the pop limit.

You can play with old save games
35 Comments
Artjomski Apr 22, 2023 @ 8:23am 
Didn't know there is a population cap, i have over 300 pawns in my colony.
velascoje Mar 18, 2023 @ 6:32am 
Yes.
Thundercraft Jan 23, 2023 @ 1:54am 
As long as mods like this work - without issue - in 1.4, why does it matter that the author has not bothered coming around to officially update it? It's actually not necessary to make a local copy of such mods and manually update the version in the code. It just... works.

Is it really that irritating how such mods are marked in the mod-list as incompatible with the current Rimworld version? Or is it a big deal that these mods are missing the latest game-version tag? I know it requires a bit of effort, but we can just read the comments to see if someone can confirm that it works in 1.4 or whatever {latest RimWorld version}.

Either way, we can just subscribe to the No Version Warning mod to make RimWorld's version warning disappear. And just check the supported mods [github.com] list periodically.
velascoje Jan 22, 2023 @ 3:02pm 
Unfortunate to have no 1.4 update, it is a very sensible mod and fixes a big deficiency in the storyteller. Sure, the fix to add 1.4 to the supported versions in the xml is an okay local fix, but it'd be good to know it was actively being supported.
Brown Penguin Dec 18, 2022 @ 11:08am 
this mod still works in 1.4 been using it fine with 100 plus other mods does exactly what it should
Pestdoktor Nov 1, 2022 @ 10:12am 
will there be an 1.4 update? Love this mod with my 50+ Colonists
Velxra Oct 21, 2022 @ 2:22pm 
Please update to 1.4
jvstough Aug 27, 2022 @ 6:00pm 
You all need to read the fucking mod description
Brown Penguin Jan 20, 2022 @ 2:57pm 
Can you people not read the mod stops the population caps and it stops preventing you from getting pawns
PanicOregon281 Oct 17, 2021 @ 2:20am 
does this mod disable the `critical` etc checks so the game doesn't eventually start creating a lot of instant death situations?