Command & Conquer™ Remastered Collection

Command & Conquer™ Remastered Collection

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From the Ashes #2 - Infested Waters
   
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GameType: RA
File Size
Posted
Updated
1.082 MB
Sep 27, 2020 @ 12:52pm
Aug 29, 2023 @ 9:29am
12 Change Notes ( view )

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From the Ashes #2 - Infested Waters

In 1 collection by Zaptagious
C&C Red Alert: From the Ashes
19 items
Description
You have been selected for a special task force on behalf of the United Nations Global Defense Agency in response to Soviet occupation over Europe. Their heinous crimes against humanity cannot go unanswered.
3 days ago a hydrogen bomb with an estimated blast yield of 100 megatons was detonated on Severny Island 400 km north of the Russian mainland. We dare not think of the ramifications if such a weapon was dropped on a populated area. We are going to have to act if we want to live in a different world.

You are to spearhead an attack on a submarine complex in the Sea of Okhotsk. An armada has arrived from Pearl Harbor under your command. The complex is heavily defended but Russian arrogance leaves a lapse in air defense. Use our helicarriers to take advantage of this as our cruisers cannot navigate these waters.

Destroy the subpens in the southern base to allow for ground reinforcements, then destroy the rest of the base. An MCV will then be sent to you. Set up your own base and wipe out the main northern installation.
16 Comments
Kusch69 Jul 13, 2022 @ 2:32pm 
Ah, I see! It is due to the graphics mode! I did not know that. I still am enjoying Your campaign very much. It is excellently designed, challenging and much fun! ...and... Thank You for Your kind words about my missions! :)
Zaptagious  [author] Jul 13, 2022 @ 2:10pm 
@Kusch69 Hey :) Thanks for your comment! Glad you're enjoying the missions! Yea, there's a bug where certain tiles appear as black squares in legacy graphics. They don't show up in the editor so it's a bit of a hassle to track them down but I'll hopefully get around to fix it eventually. Until then, the missions are best enjoyed in Remastered graphics. Hope you enjoy the rest of the campaign! It's still not entirely finished but I'm getting there! Having a blast with your missions still, they have a real Westwood feel to them I have to say!
Kusch69 Jul 13, 2022 @ 1:53pm 
Hello Zaptagious, my dear creator fellow! After You commented my missions I had a look at Your campaign,too and it is really awesome I think, although I have to admit I am a Tiberian Dawn player rather than a Red Alert player :) I played up to mission # 5 so far. Well designed and fun to play! The only thing I have to criticise is a graphics issue: in this mission there appear black quares in the water section at several places. Maybe some rock in the editor is not loaded correctly?! The same black square appears in mission #4 at the bridge at the beginning. I am sure You can improve these small flaws! Besides this little graphics issue I enjoy Your content very much and I am looking forward to play the complete campaign! Thank You! :)
Zaptagious  [author] May 16, 2022 @ 1:39pm 
@Ralf Acapulco

Here's some useful tips for this mission as well:

- You don't need to hunt down all the submarines to finish the mission. Only most of the enemy structures is enough (main base to the north, the outpost with the barracks and the helipad island).
- You don't need to concern yourself with building a huge fleet early on. Focus on repelling the attacks. The attacks eventually end.
- The two power plants across the bridge are intended as a natural expansion and are not very well defended so it's a good idea to go for it as soon as you can. If you can capture the power plant(s) you can more easily take advantage of the nearby ore field as well as not be as concerned about the bridge being destroyed. If it does get destroyed you can get some units and engineers across with LST's.
- Mechanics are very cost effective for repairing your vehicles.
Zaptagious  [author] May 16, 2022 @ 1:37pm 
@Ralf Acapulco

Thank you for the feedback and for playing my mission! I have heard similar criticisms for this mission and have made a few changes to make it less challenging (especially considering it's such an early mission).

- Starting money increased from 8000 to 10000
- A little bit more resources to go around, including an extra mine at the ore field beyond the bridge
- Decreased number of subs
- Sonar pulse is recurring (after building Radar Dome)
- Bridge strength increased by 50%
- Added reveal trigger so the middle helipad island is exposed when entering the main base

(you will probably need to delete and re-download the mission to get the changes)
Ralf Acapulco May 16, 2022 @ 2:14am 
Great mission, very challenging! I have just some minor points of criticism:

- It is a bit annoying to hunt down all the submarines, especially since a destroyer is almost inferior to a single submarine on hard difficulty. Maybe remove a few or at least a few ice floes so it gets easier to navigate with the ships?
- Ressources are extremly limited when you're trying to build a huge fleet and also enough base defence to repel the constant attacks from all sides. Maybe add another field of diamonds or reduce the amount of assault waves?
- The large bridge leading to the enemy base is rather pointless. It is dangerous to leave it intact because of the tanks coming down and using it to attack the base is also no real option because the chance of not destroying the bridge while trying to cross it is almost zero.
Zaptagious  [author] Jan 3, 2022 @ 11:39am 
@▲

I can confirm that when using the veterancy mod the reinforcements are blocked from entering the map. With the mod disabled it does work fine however. I can only come to the conclusion that something with the mod messes with the pathfinding in some way which causes this problem. I've tried to change the waypoints from which the transports enter but it didn't help. I can only suggest playing the mission without mods enabled (I do have CCHypers extra zoom mod enabled and it works fine).
Jan 2, 2022 @ 4:35pm 
I use the veterancy and more mod and it also blocks the transport in the bottom right corner for me.
Zaptagious  [author] Mar 31, 2021 @ 5:58pm 
Hmm, maybe you have some mods which change the behavior of some units. You could try disabling them. If you could record a video which shows the problem it would really help me pinpoint the issue since I can't reproduce it myself, but you don't have to if you don't want to of course.
Wittominian Boar Mar 31, 2021 @ 5:30pm 
I have been update the mission a few minutes ago. It didn't change anything.