RimWorld
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Call For Intel
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Mod, 1.2, 1.3, 1.4
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326.266 KB
26 sep 2020 om 21:54
25 okt 2022 om 11:36
8 wijzigingsnotities (weergeven)

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Call For Intel

Omschrijving
Desperate for a quest item? Itching for a bandit camp to fight? With this mod, you can call other factions to get quests at will!

Functionality
After installing the mod, the comms console will have a new option - Request Intelligence. When calling an ally, you can use this option to choose between various types of quests/incidents.

There are currently these choices:
  • Work camps (5 goodwill) - Requires Ideology
  • Hostile activity (10 goodwill)
  • Trading deals (15 goodwill)
  • Locations of interest (15 goodwill)
  • Refugees and slaves (25 goodwill)
  • Legendary creatures (10 goodwill) (Only available at Viking factions in VFE-V)
  • Bounties (10 goodwill) (Only available at Settler factions in VFE-S)

You will immediately receive a quest after choosing, but there will be a cooldown (shared with trade caravans).

Compatibility
This mod is safe to add and remove mid-save and should be compatible with everything (including Raids For Me).

Some DLC-specific quests will only appear if you own the respective DLC.

The following mods have integrated support:

Vanilla Factions Expanded - Vikings
  • Legendary graves and ancient dangers can be given as Locations of interest intel
  • You can ask for a legendary raid at any viking faction
Vanilla Factions Expanded - Settlers
  • Caravan raid can be given as Hostile activity intel
  • You can ask for a bounty at any settler faction
Vanilla Factions Expanded - Medieval
  • Castle ruins and Tournament can be given as Locations of interest intel
Go Explore
  • Lost Cities, ambrosia animals and (rarely) Ship core startup can be given as Locations of interest intel

Planned Features
  • Configurable goodwill cost
  • Delay between requesting and getting quest

Please report issues at the github page: https://github.com/TheOnly8Z/RimWorld_CallForIntel/issues

This is my first RimWorld mod! Please comment for any feedback, and rate up if you enjoyed it!
56 opmerkingen
HopeCaldwell 27 mei 2024 om 10:16 
hello there, does this mod work with 1.5?
Tom Jackal 25 jan 2024 om 18:26 
could you add the monument construction quests from Royalty?
GwinnBleidd 27 feb 2023 om 12:34 
I see there was an attempt to update the mod and people say there may be errors.

I forked this mod when Rimworld 1.3 first came out, since the mod was not being updated at that time.

I still update and support it, as well as add compatibility features, when possible. you can try it out:
https://steamcommunity.com/sharedfiles/filedetails/?id=2557139479
Make sure to read the list of changes and to unsub from the old mod
Pizzarugi 28 nov 2022 om 13:11 
Is it possible to add a way to get an ancient complex location with this mod? I'd be happy to pay silver and goodwill to get one.
NobleBobli 28 nov 2022 om 11:07 
same issue as orick
ericHNI 25 nov 2022 om 14:50 
Having the exact same error (jobdriver threw exception) as @TurtleShroom and @xkp92110(orick). Pawn goes to comms console and just stand there idle, and them move on to do something else. Removed this mod and the comms works again.
TurtleShroom 21 nov 2022 om 21:04 
I can confirm that I am experiencing the exact same error that Orick is facing. I narrowed it down to JUST this Mod.
xkp92110(orick) 4 nov 2022 om 5:56 
1.3.3389 red error
Comms console doesn't work.
https://gist.github.com/f7825606d5d66f2f1d6068e08fa5c5dd
不笑の猫 29 okt 2022 om 7:10 
gogd job,bro.:steamthumbsup:
8Z  [auteur] 25 okt 2022 om 11:38 
Just updated to 1.4.