Total War: WARHAMMER II

Total War: WARHAMMER II

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Wurrzag - Bloody Handz Building Bug Fix
   
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Tags: mod, UI
File Size
Posted
55.421 KB
Sep 26, 2020 @ 9:38am
1 Change Note ( view )

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Wurrzag - Bloody Handz Building Bug Fix

Description
NOTE TO PLAYERS, 1 OCT 2020: The fixes in this mod are implemented into the Community Bug Fix mod. If you're currently using that mod then you will NOT need this one. I will leave this mod up for anyone who wants a lightweight fix for Wurrzag or uses mods incompatible with CBF or until CA addresses the issues this mod fixes in an official patch.






This mod attempts to fix what I believe was a mistake on CA's part in the Warden and the Paunch DLC. After this update CA changed the Orc Shaman building to a different super chain in the table files than what is standard for other factions. This mod reverts that change

This mod fixes the annoying issue of duplicate buildings in the UI when playing as the Bloody Handz on the Mortal Empires map. Currently upgrading Wurrzag's unique Savage Orcs building results in a hammer upgrade in the province menu that shows upgrades are available when they are, in fact, not. This fix also addresses the issue of AI Wurrzag building two different shaman buildings in Ekrund (Bloody Handz capital).

This mod changes:
-Greenskin shaman (wizard building) to use the Wizard building super chain like other factions which fixes double temples in Ekrund for Wurrzag

-Removes double entries for Itza (ME), Hell Pit (ME), and Axlotl (Vortex Map) for building super chains which fixes double Savage Orc buildings for Wurrzag in Mortal Empires and Grom the Paunch in the Vortex map.

If you're still confused, please take a look at the screenshots.

This mod should be save game compatible and compatible with most other mods as it touches very little. Please report any bugs in the comment section below.
8 Comments
Jäveln Sep 29, 2020 @ 7:26am 
great mod it fixes a particularly nasty bug i had for wurrzag where i couldnt build savage ork buildings
Banzai Guns Sep 28, 2020 @ 9:02am 
Nice one Seleucid. Also, appreciate you allowing it's inclusion to CBF.
Venris Sep 26, 2020 @ 11:38am 
Good one!
sm0kin Sep 26, 2020 @ 11:06am 
CBF only had the fix for the wh2_main_sch_support5_extra superchain being used for both the wizard and savage orc camp building chain.

I wasn't aware of the duplicate slot_template_to_building_superchain_junctions_tables entries. So I appreciate your work. Thanks again for sharing!
Dredge in 2v8 plz  [author] Sep 26, 2020 @ 10:52am 
I just realized that the community bug fix mod now fixes Wurrzag's Savage Orc buildings. I'm a day late and a dollar short.
sm0kin Sep 26, 2020 @ 10:51am 
Thanks! :)
Using a horde superchain to get rid of dublicate template junctions is fair game in my eyes.
Dredge in 2v8 plz  [author] Sep 26, 2020 @ 10:40am 
@sm0kin Sure go ahead. Though the entries I changed need to be deleted by CA in the official files. I cheated a bit as a work around. lol.
sm0kin Sep 26, 2020 @ 10:34am 
Good find! Would you be okay with me including the fix for duplicate super chains in the community bug fix mod?