Crusader Kings III

Crusader Kings III

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Ports on major rivers-More navigable Rivers 2 (DISCONTINUED)
   
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1.015 MB
Sep 16, 2020 @ 8:41am
May 31, 2022 @ 9:37am
13 Change Notes ( view )

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Ports on major rivers-More navigable Rivers 2 (DISCONTINUED)

Description
No update for this mod, because base mod "Ports on majors rivers" now compatible with "More Navigable Rivers 2".
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https://steamcommunity.com/sharedfiles/filedetails/?id=2228417684


Updated for 1.6*
This mod add possibility to build trade port building (up to lvl 5) in provinces neighboring major rivers.
This version only for More Navigable Rivers 2.
https://steamcommunity.com/sharedfiles/filedetails/?id=2219623397


Compatibility with saves:
Better start new game.
Also I add special decision: "Technical Decision for ports on Major Rivers"
This decision after use will add possibility to build ports in existed saves.
AI will not use it.

Compability with other mods:
Changes tradeport buildings, so better load after another mod which change it.
Load order: after More Navigable Rivers 2.

Not compatible with Ironman and Achievements.

Grand gratitude Licarious Fenrir who gave me list of all baronies near major rivers in his excellent mod.
32 Comments
misha_archmage  [author] Mar 16, 2022 @ 4:11pm 
@Licarious Fenrir Thank you for help, it worked. I will merge all port mods in next patch. I have updated the mod to use this PDX change.
misha_archmage  [author] Mar 16, 2022 @ 3:38pm 
@Licarious Fenrir I don't know about this change. I read all the changes in the patchlogs and didn't see anything like that. If it works i will change trigger.
Licarious Fenrir Mar 16, 2022 @ 3:12pm 
You realize this is still missing a whole bunch of baronies in that list.

Have you thought about utilizing the is_riverside_province condition introduced in 1.5?

Replacing your scripted trigger with this will make this compatible with any mod that changes the map.

building_common_river_tradeport_requirement_terrain = {
is_riverside_province = yes
}
McDOAW Mar 15, 2022 @ 11:30am 
@misha_archmage Thanks, appreciate the quick fix!
misha_archmage  [author] Mar 15, 2022 @ 9:12am 
Two rivers in Maghreb repaired.
misha_archmage  [author] Mar 15, 2022 @ 6:20am 
@McDOAW Ok, thank you. I will look on it.
McDOAW Mar 15, 2022 @ 4:20am 
I think I found two more rivers that aren't coded with ports: 10135 river_oum_er-rbia and 10046 river_sebu. Both are in de jure kingdom of Maghreb (real world Morocco).
misha_archmage  [author] Feb 8, 2022 @ 11:38am 
@Dov Yes MNR 2 is required in use with this mod. I tested load MNR2 in this version and it's work for me.
Dov Feb 8, 2022 @ 11:24am 
Do i need more navigable rivers 2 to use this? That mod hasn't been updated yet right?
misha_archmage  [author] Jan 8, 2022 @ 11:55am 
@McDOAW No problem.