Team Fortress 2

Team Fortress 2

79 ratings
Pro Harvest
   
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Game Mode: King of the Hill
File Size
Posted
Updated
12.521 MB
Sep 15, 2020 @ 1:33am
Oct 10, 2020 @ 11:22am
3 Change Notes ( view )

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Pro Harvest

Description
Changes from koth_harvest_final

- The rocks, battlement house roofs and middle roof role have been changed to be perfectly symmetrical
- All rock and stair clipping has been made into block bullets, no longer allowing explosives to have their splash damage cut
- Many props have had their collisions disabled to improve movement, overpowered or obnoxious spots and file size
- Spawn has been redesigned to help prevent spawn camping, windows are now one way, two one way sliding window doors have been added, one replacing the right exit and another being a new way to exit spawn
- All hay on the map has been shrunk, making it so stickybombs can no longer be hidden inside of the hay
- It is no longer possible to build on the lone roof and awning outside spawn
- Railings have been simplified, removing most of the support beams on them
- The Skybox height has been increased
- Map has been slightly optimized

Other Information:

- A pre-generated navigation mesh has been packed into the map for bot support
- The map is 12MB large compared to the 24MB koth_harvest_final

Update 1 9/16/2020:
- Moved some windows at spawn to compensate for the shrinked building
- Removed clip brush from truck since it misrepresented the collision mesh
- Removed Collisions from more prop windows, rocks, ladder on top of garage, the prop stairs and other misc props
- Made the middle barn doors brushes non solid
- Added a clip brush to the milk jug to prevent getting stuck on it
- Corrected some overlays

Update 2 10/10/2020:
- Corrected and changed some overlays
- Made a prop near sniper garage and a prop near each spawn symmetrical
- Removed the corrugated metal on top of middle
- More props will now fade out at a distance
- Map has been slightly optimized
- Minor improvements
Popular Discussions View All (1)
0
Sep 15, 2020 @ 2:01am
PINNED: Feedback/Bugs
Horiuchi
11 Comments
Pyro Attack May 21, 2021 @ 4:45am 
4/10 the only notable change is the spawn
Pyro Attack May 21, 2021 @ 4:36am 
thanks
Horiuchi  [author] May 20, 2021 @ 11:36am 
map workshop/2229490039
Pyro Attack May 20, 2021 @ 8:35am 
whats the map code?
Cherriyoka ✦ Dec 14, 2020 @ 9:19am 
where tf is the map
banana mmmh Dec 10, 2020 @ 2:08pm 
Gr8 b8, m8. I rel8, str8 appreci8, and congratul8. I r8 this b8 an 8/8. Plz no h8, I'm str8 ir8. Cre8 more, can't w8. We should convers8, I won't ber8, my number is 8888888, ask for N8. No calls l8 or out of st8. If on a d8, ask K8 to loc8. Even with a full pl8, I always have time to communic8 so don't hesit8, I hope you r8 8/8 .. m8.
Coo Sep 26, 2020 @ 6:05pm 
yEAS
Maroon Sep 25, 2020 @ 3:05pm 
Have you guys heard of jokes before?
Anthony Panthony Sep 23, 2020 @ 2:10pm 
Uh Lt. Lettuce, you're asking for cosmetic changes for a map update when this only fixed bugs and gameplay challenges.
Filther Sep 23, 2020 @ 11:07am 
im pretty sure the grass not being green is more of a halloween/autumn thing so it would make sense to leave it unchanged