RimWorld

RimWorld

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Pocket Sand
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Mod, 1.2, 1.3, 1.4, 1.5
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715.401 KB
11 sep, 2020 @ 18:28
20 mar, 2024 @ 1:00
16 ändringsnotiser ( visa )

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Pocket Sand

Beskrivning
Pocket Sand!

Surprise your enemies with that weapon in your pocket. Actual sand not included

Adds a gizmo to equip/unequip weapons to and from pawn inventory, that's it.

  • No tool auto-switching based on job/distance.
  • No pawn remembering what gear it had equipped and getting stuck on a equip-unequip loop when it tries to store its active weapon on a locker then dying of hunger.
  • Just a few buttons to manually equip a gun, knife, or what have you.

Similar to the old SimpleSidearms, when there wasn't a pawn memory, but even lightweighter.

Combat Extended Compatible.

Load Before Combat Extended

Changelog
2024-03-20
  • 1.5 Support

2022-10-23
  • 1.4 Support

2022-07-07
  • No Longer able to equip things biocoded to other pawns

2021-07-16
  • Updated for 1.3

2021-05-29
  • Gizmos now work when multiple pawns are selected, allowing for batch equipment changing.
  • (Optional) Added Replacement Caravan unload jobs, to prevent pawns from unloading their weapons.
  • (Optional) Added Replacement Equip/Unequip jobs, to enable a delay on equipment swapping. Picking up new equipment from the floor will now store the currently held one to inventory.
  • (Optional) Added a carry capacity check to prevent pawns from picking up weapons while over-encumbered. Only applies to equipment on floor.
  • Added Mod Configuration Menu, for the above options.
  • Actual sand still not included.

2021-06-05
  • Changed mass-check behaviour to not allow pickup if the pawn is over capacity, instead of if pawn would be over capacity.
235 kommentarer
Bjørn 23 timmar sedan 
This is so much better than simple sidearms
Reisen  [skapare] 17 maj @ 14:22 
Which mod is it, i'd need to see how they're flagged as not equippable so i don't include them in the gizmo
Would it be possible to add a blacklist to prevent certain weapons from showing in the equip bar? I have another mod which has seemingly implemented health potions as weapons (which you can't equip). Pocket sand gets around this, and shows it as an equippable weapon in the bar. If you click on it breaks the game
Reisen  [skapare] 15 maj @ 10:57 
Is the mod options page green/yellow like the 3rd image on the mod page?
Does this happen if you disable pocket sand? it might be an issue on CE's side, or a vanilla bug.

This mod only replaces the 3 equip/unequip/unload Job Drivers, there's no interaction with the pawns outside of it.
FiauraTheTankGirl 15 maj @ 8:27 
100% Certain. I selected the weapon prior to them doing a Rearm using the loadout system in the vanilla game.
They pick up the revolver and stand there trying to reload it only to switch back to their selected weapon. You can break the cycle by using the gizmo to switch to the weapon that needs to reload.
Reisen  [skapare] 13 maj @ 16:49 
Are you sure its not another mod?
This mod shouldn't force switch anything to be equipped, ever.
The only time the weapons are swapped from this mod, is when you click on the gizmo button.
FiauraTheTankGirl 13 maj @ 16:10 
having a bit of an issue when a pawn picks up a weapon and already has one equipped, with CE they try to reload but the mod force switches them back to the previous weapon so they get stuck in place unless you manually switch to the new weapon they wanna reload.
big fella 11 maj @ 13:23 
there are 2 visible comments on this current page that state this mod does not equip weapons automatically
SFH 11 maj @ 10:41 
Do pawns auto equip melee weapons in hand to hand combat or i have to do it manually?
If it doesn't make it automatically, maybe there is some mod that could do it?
Reisen  [skapare] 23 apr @ 6:48 
This mod does not make pawns equip weapons on their own, it's something else doing it.

With that said, you can click the hand icon to unequip the currently held weapon.