RimWorld

RimWorld

889 ratings
Pocket Sand
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
800.164 KB
Sep 11, 2020 @ 6:28pm
Jul 21 @ 2:34pm
23 Change Notes ( view )

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Pocket Sand

Description
Pocket Sand!

Surprise your enemies with that weapon in your pocket. Actual sand not included

Adds a gizmo to equip/unequip weapons to and from pawn inventory, that's it.

  • No tool auto-switching based on job/distance.
  • No pawn remembering what gear it had equipped and getting stuck on a equip-unequip loop when it tries to store its active weapon on a locker then dying of hunger.
  • Just a few buttons to manually equip a gun, knife, or what have you.

Similar to the old SimpleSidearms, when there wasn't a pawn memory, but even lightweighter.

Combat Extended Compatible.

Load Before Combat Extended

Changelog
2025-07-21
  • Updated unload behaviour to respect drug / stock policies
  • Added option to prevent Odyssey shuttles from taking the passengers inventory
  • If the above is not selected, but prevent caravan unloading weapons is, Odyssey shuttles still won't take weapons from the passengers

2025-06-13
  • 1.6 Support

2024-03-20
  • 1.5 Support

2022-10-23
  • 1.4 Support

2022-07-07
  • No Longer able to equip things biocoded to other pawns

2021-07-16
  • Updated for 1.3

2021-05-29
  • Gizmos now work when multiple pawns are selected, allowing for batch equipment changing.
  • (Optional) Added Replacement Caravan unload jobs, to prevent pawns from unloading their weapons.
  • (Optional) Added Replacement Equip/Unequip jobs, to enable a delay on equipment swapping. Picking up new equipment from the floor will now store the currently held one to inventory.
  • (Optional) Added a carry capacity check to prevent pawns from picking up weapons while over-encumbered. Only applies to equipment on floor.
  • Added Mod Configuration Menu, for the above options.
  • Actual sand still not included.

2021-06-05
  • Changed mass-check behaviour to not allow pickup if the pawn is over capacity, instead of if pawn would be over capacity.
285 Comments
Reisen  [author] Sep 2 @ 8:55pm 
I'll add a generic "don't unload" blacklist setting for non-weapon items when i have some free time

Maybe on the weekend
天才少公子 Sep 2 @ 8:16pm 
I don’t know their exact classification in the code, but in the game’s storage tab they are categorized as “ritual artifacts.”
Reisen  [author] Sep 2 @ 7:26pm 
If its a drug-type item you can add it to the pawn's drug policy, otherwise the unload driver is basically a vanilla copy with an addition to not unload weapons.

If not, i'll need to see what that mod does to keep the stuff in to see if its feasible to add compatibility

What item is it on the mod?
天才少公子 Sep 2 @ 4:37pm 
Do I have a way to set certain items so that caravans won’t automatically drop them? These items are special items from the MoeLotl mod and are not recognized as weapons. In the original MoeLotl mod, they were not supposed to be dropped automatically, but it seems to conflict with this mod, causing them to be dropped every time.
Reisen  [author] Aug 31 @ 6:48pm 
Some other mod must be equipping them with weapons / preventing unload of weapons.
This mod shouldn't equip items automatically, or force a pawn to hold an item in their inventory.

Can you confirm this behaviour with only PocketSand on a new save?
Gabe Knight Aug 31 @ 6:05pm 
Hi
Mod is pretty cool but my pawns tend to wear a lot of weapons at the same time (my melee dude has 6 different melee weapons in his inventory). Is there a way to fix that? To reduce to three maximum melee weapons in their inventory? Of your choice?
Thanks
JonesXVS Aug 27 @ 12:40am 
i just wish this changed to melee automatically when enemies got into melee range
Reisen  [author] Aug 20 @ 6:48pm 
That's a problem with textures in general, the transparent parts of PNG textures are usually saved "transparent white" to compress better, that white bleeds into the icon when the texture is drawn scaled

nothing much can you can do about it
Damineral Aug 20 @ 6:10pm 
I noticed that when the UI zoom is set to 1.5, white edges appear next to the weapon icons. I'm not sure if this is an issue.
seraphonica Aug 12 @ 1:13am 
Who REALLY needs sand though? https://youtube.com/shorts/eNmzwTdrqGs?si=YZbXZ4pIrx52mhoz (Thanks for this!)