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Does this happen if you disable pocket sand? it might be an issue on CE's side, or a vanilla bug.
This mod only replaces the 3 equip/unequip/unload Job Drivers, there's no interaction with the pawns outside of it.
They pick up the revolver and stand there trying to reload it only to switch back to their selected weapon. You can break the cycle by using the gizmo to switch to the weapon that needs to reload.
This mod shouldn't force switch anything to be equipped, ever.
The only time the weapons are swapped from this mod, is when you click on the gizmo button.