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Ilmoita käännösongelmasta
Is there any way to make specific soldiers or vehicles etc immune to the EMP? Would love something like that as a mechanic.
Thanks mate, I really appreciate the support!
Hey, It's been awhile, downloaded this mod since the release date and reported some problems and haven't played arma for years, and now I'm in touch with the game again! and it made quite a lot of progress!
Odd, I have added the CUP classnames from the online wiki to the relevant arrays already, and it seems to work for other NVG afaik. I'll have to look into it and see what's going wrong.
None need a fix, and some innately work. The compat is more that the EMP doesn't get rid of NVGs and electronic scopes for the CUP attachments.
Added the tank rounds, some arty options, and an AP mine too
I'll have to look into CUP compat, what weapons / magwells need adding or a fix? I'll have to download CUP and get classnames etc. which will take time.
I won't be doing anything for any CDLC content.
Love the work, and loved that you took on my suggestion for the EMP at mine.
Separately, cause I see you have a RHS compat optional, any chance of a CUP compatibility?
Also, another idea in general, EMP tank rounds that don't have any explosives. Specfically for disable and capture?
another cool one would be an optional for Western Sahara and one for Reaction forces as optional for support of the dual mortar, and the RC GL
To clarify - you can still use the factions - I couldn't replicate the Invisible units or CSAT units, but the uniforms for Blufor will spawn as multicam if you don't have ACE.
I have now realised that ACE is required for the faction to work - it fixes the uniform 'side' issue. If you don't have ACE, the faction won't work sorry.