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Bir çeviri sorunu bildirin
Sometimes the alpha channel is used as an "Envmap mask" which handles the strength of cubemap reflections. If that mask is gone, your item basically turns into a mirror.
Check if the original texture in vtfedit had an alpha channel. If it did, you either have to add that alpha channel back into your texture, or make a whole separate texture that is nothing but that greyscale mask, and defien that as "$envmapmask" in your vmt.
Could I add you to send you a screenshot so you see the problem? It also seems to affect every other weapon.
You can get it here https://developer.valvesoftware.com/wiki/VTF_Shell_Extensions