Sid Meier's Civilization VI

Sid Meier's Civilization VI

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National Infrastructure Projects
   
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Type: Mod
Mod: Gameplay
File Size
Posted
8.177 KB
Sep 2, 2020 @ 4:43pm
1 Change Note ( view )

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National Infrastructure Projects

Description
Add Build National Infrastructure projects that permanently increase their respective yields in all cities. The cost of the projects are very high but they are good development projects for new cities.

All the following projects has a base cost of 100 Production and increase as the game progresses. On completion, increase yields permanently throughout your empire. Apply to cities built later too. Note: you only need the district for building the projects. All cities benefit from the completion without having to build the respective district.

  • National Food Infrastructure - Harbor: +2% Food in all cities.
  • National Gold Infrastructure - Commercial Hub: +1% Growth in all cities.
  • National Industrial Infrastructure - Industrial Zone: +1% Production in all cities.
  • National Religious Infrastructure - Holy Site: +1% Faith in all cities.
  • National Research Infrastructure - Campus: +1% Science in all cities.
  • National Cultural Infrastructure - Theater Square: +1% Culture in all cities.

Sorry the projects don't have their own icons yet and it will use random icons. I don't know how to add icons without crashing the game. Will update as soon as I know how.

Works well with Build Infrastructure Project.
14 Comments
Omar Al-Farouq Jun 30, 2023 @ 2:19pm 
hi, I already use this mod but would I be able to change it from adding 1% to all cities when the project is complete to multiplying the yields in all cities by 1.01?
Noah Feb 21, 2021 @ 1:53pm 
Saving this for my Japan games.
Mattchaby Oct 23, 2020 @ 2:59pm 
Hey! First let me thank you for your mods they're amazing. Regarding this one, did you try City Lights mod by any chance? There are projects that give permanent boosts and that have to be done three times in order to unlock a powerful boost (but not OP). Do you think this is something you could do for this one? That would be so great! But no pressure ;) Thanks!
流明贤者 Sep 27, 2020 @ 5:01am 
it is still over powerful, I still want to have more limitation on it
i have 2 ideas,
1. for each city, each projects can finish limit times
2. you need govern disctrict and building (like market) to run the project gold
Scroller Sep 10, 2020 @ 7:11am 
@Luke 4:18 - Thanks for confirming because I do rather fancy using both.
Luke ✞ Jesus Saves ✞  [author] Sep 9, 2020 @ 4:07pm 
They can be used together (but you don't have to). I myself use both, will add to the description, thanks :)
Scroller Sep 9, 2020 @ 6:27am 
@Luke 4:18 - Can you clarify if this and your other infrastructure mod are intended to be separate or can/should they be used together?
Luke ✞ Jesus Saves ✞  [author] Sep 6, 2020 @ 10:09am 
@mjocur413: it doesn't depends on district. The district is requirement for building the project only (i.e you need Harbor to construct Food Infrastructure project). After it finish in city A, all other cities (A B C and even D founded after you have already finished the project) get +2% Food no matter what.
Luke ✞ Jesus Saves ✞  [author] Sep 6, 2020 @ 10:08am 
@流明贤者 that's my original design, 50 + 50 per previously finished project. unfortunately, it simply doesn't work when I use that cost model (probably the dev didn't make it work because no project works like that). So in the end I make it like now. It's technical limitation unfortunately.
YouCanCallMeMarmelade Sep 6, 2020 @ 5:28am 
Are these bonuses a flat 2% increase after the project is finished, or is it 2 (or 1)% for every district?