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I'll assume @Garret is probably new to GitHub; welcome!! It's cool as shit! You really should use the "fork" button, and make sure you're committing any files necessary to generate your artifacts, not just source-code, though. Thank you so much for contributing :D
I'd be inclined to disagree - The point of tools like git is to keep a version history, and the fork feature on github works for that that. You're expected to fork the original source, make your own changes and commit them to your repository.
This means your repository has the finished product, and people looking to build it don't need to add other files to it.
Because of how git works, people can easily see what changes you've done by looking at the commits, and similarly you can use a pull request to submit your changes to the original repository.
In the end, I'm not really involved here, so I don't want to argue or try to convince you to change your workflow. However, I disagree with the way you portrayed the situation and I think you're not making the best use of the development tools involved, so I wanted to chime in. (I had a longer comment, but character limit)
And, most importantly... Thanks for updating the mod!
I didnt push the other files because I was first working on the C# code. As I make changes to the files (if I have too), I'll push the changes to the repo. That's kinda how development works..
As for the other files, defs and textures, these are downloaded in the Mod's folder when you subscribe to it annnnnnnd will be included in the repo if/when changes are made to the files.
Questions? :)
https://steamcommunity.com/sharedfiles/filedetails/?id=2894401177