Tabletop Simulator

Tabletop Simulator

Not enough ratings
(Scripted) Arbitrary/Custom Booster Pack Generator
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
30.849 KB
Aug 24, 2020 @ 6:25am
1 Change Note ( view )

Subscribe to download
(Scripted) Arbitrary/Custom Booster Pack Generator

Description
A tool to generate arbitrary (AKA custom) booster packs from any deck/decks of cards.

Great for simulating a booster draft, cube draft, sealed or for any other reason you would need randomly generated decks of cards.

How to use:
1) Type into the input box the "Pack string" of your packs
Pack strings are built like this:
(number)(id);(number)(id);...;(volume/total)(id),(volume/total)(id),0(id);(volume/total)(id),(volume/total)(id),0(id)...
Where:
id := the name of that card subset (for example it's rarity, like common or rare)
number := the number of cards from that subset to be included in the booster (for example 9common will put 9 common cards in each booster)
volume/total := for cards that have a chance of being from different subsets this will put one card from a randomly selected subset with a "volume" out of "total" chances (the total must be identical for all cards in that spot), the 0 is used as an "otherwise" (for example if you want a card that has a 1 out of 6 chances of being foil and common otherwhise you should type "1/6foil,0common" )
2) Press the button
3) A number of bags named after each "id" will spawn, put a single deck of cards in each bag (all the cards from that subset, for example, all of the common cards from a set into the "common" bag and so on)
4) A number of reversi chips will spawn under the bags, flip them on the black side if you don't want any duplicates from that bag
5) Type the number of packs you want to generate (for example an 8 player MtG booster draft, you should type 24)
6) Press the button and wait, it will take some time
7) You now have your randomly generated packs, play with them in any way you prefer
4 Comments
wibeaux Apr 22 @ 8:22pm 
whenever i generate packs, the vast majority of the packs will be incomplete and not have enough cards. I am allowing duplicated cards, i am unsure of the mistake i am making
Thomased22 Feb 2 @ 10:47pm 
It would also be nice if for the bag booster setup you could put a bag full of anything into the input and have it split all of those items into separate booster bags.
Thomased22 Feb 2 @ 10:24pm 
Hello. I'm designing a Balatro tabletop competitive game. There are boosters in the video game source material. So a resource like this is very useful. I was essentially looking for this exact thing.

Is there any chance that a version of this can be made to take up a less space on a table? And with an option to possibly output each booster into a bag? I wanna skin bags into boosters and be able to make them en masse without it taking freakishly long. I plan on using custom bags skinned to be the boosters from the game. Especially since there's many different types of boosters you'd have to make to set up the game I'm designing.

It would be nice if it were a copy paste-able. Something I could nestle into a corner with relative ease.

If you could do this, I'd be more than happy to credit you accordingly on the workshop page for the game, also I'm sure other people would make use of this. It would be easy to do so with those features and changes.
Squire Lep Sep 14, 2023 @ 2:42am 
Thanks very much for this mod :chivsalute: it has proven very useful to generate Sorcery Contested Realm packs!