RimWorld

RimWorld

72 ratings
Scar Removal Drug
   
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Mod, 1.0, 1.1, 1.2, 1.3
File Size
Posted
Updated
1.550 MB
Aug 19, 2020 @ 11:57pm
Jul 31, 2021 @ 9:02am
3 Change Notes ( view )

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Scar Removal Drug

Description
A simple mod which add a new kind of drug for scar removal after some time.

How to make?
Research "Fibropolygen production" (1000 research points, behind "Drug production").
One pill of Fibropolygen is made with 1 Luciferium and 2 Neutroamine at a Drug Lab production bench.
Fibropolygen can also be bought for a base market value of 105 silver.

How to use?
One pill of Fibropolygen every ten days until complete removal of scars and old wounds, which can take between 15 to 30 in-game days per injury.

Why this mod?
Do you have colonists with something scarred and don't want to go the no return luciferium way but ache to clear their health tab anyway? Well, I do.
This mod reproduces the permanent injuries removal effect of luciferium without the improved stats and withdrawal symptoms.
(The name comes from Fibrosis, Polymer and Collagen.)

Safe to install or remove with ongoing save.
Should be compatible with everything.
39 Comments
✪Kurosendo Mar 30 @ 6:17am 
is this mod still works?
olaflex0306 Apr 28, 2023 @ 4:11pm 
pls 1.4
lejkob Feb 10, 2023 @ 8:45am 
1.4?
YEEZCSGO CUENTA OFICIAL ✔ Oct 26, 2022 @ 8:02pm 
1.4?
Lurmey Jan 21, 2022 @ 5:56am 
I'd like to have a weaker version of this drug made with cheaper materials but with the caveat that it can only heal scars by so much and can't heal vital organs like the brain, heart, liver, kidneys etc. Many of my soldiers have tiny old scars on their arms, legs, torso etc that aren't worth spending 3 glitterworld medicine to cure.

That way the important scars require specific attention from the player, and an investment of valuable resources to cure, whereas the little nicks and scrapes can generally be dealt with by the drug.

I'd say it can only heal up to 2-3 damage from scars, any scars higher than that will just have that amount removed from their total, not being cured entirely.
SetArk <Nyanverick 07> Sep 14, 2021 @ 3:11pm 
Small question.

Does this apply to to Brain damage and brain scarring?

Also, seeing people giving some suggestions, i know, it's a lightweight mod.
BUUUT, there could be a sister mod that delves deeper with more mechanics and other options of drugs?
Like, a more potent Fibropolygen, that will heal scars way quicker, but will incur some debuffs like nausea, random spikes of pain, and the like.
Maybe, Fibropolygen Balms, that can be used as a medicine," to apply direct" over the scar?
There's a lot that can be done, and it's an amazing mod already :D
pikes  [author] Sep 1, 2021 @ 6:22am 
@Thundercraft Thank you for your suggestions. I think it's a good idea to increase the cost and price of Fibropolygen, maybe even more that what you suggested. I may test it and release it in the future when I'll get back to the game.
Thundercraft Aug 21, 2021 @ 1:46pm 
@[author] Just a suggestion:

Considering how nice it is (i.e., removal of minor pain and mood debuff) to remove scars without resorting to taking Luciferium and how scars can now be healed with the Biosculpter pod in Ideology; I think both the cost and the recipe deserves to be increased a bit further for balance purposes. Consider, too, that Healer mech serum can heal scars, but that has a market price of 1,000 and is a rare quest reward! So, currently, it still sounds a bit too easy and cheap to me.

May I suggest that it require somewhat more than Luciferium and Neutroamine? Perhaps it should need 1 Luciferium, 2 Neutroamine and 2 Herbal Medicine? Or maybe 1 Luciferium, 2 Neutroamine and 1 Medicine? Or perhaps even 1 Luciferium and 1 Glitterworld Medicine?
Thundercraft Aug 21, 2021 @ 1:08pm 
@daxer.2
After subscribing and looking in Mod Manager, this definitely says "1.3". If you're still having this issue, may I suggest that you unsubscribe and then re-subscribe? I know that doing so seems to fix some issues in some mods after they're updated.
Yalkin Aug 8, 2021 @ 11:28pm 
Did this <severityPerDay>-2</severityPerDay>
5 days and 30 fibropolygens later 0/3 colonists healed scars