RimWorld
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Smarter Construction
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
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1.043 MB
19 aout 2020 à 1h37
3 aout à 3h35
31 notes de changement ( voir )

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Smarter Construction

Description
Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet. Great for filling sapper tunnels and rebuilding walls.

Currently only affects construction (not installing minified structures). Can be added and removed from saves. Right click => construct will bypass the mod so you can trap things intentionally.

Compatibility
  • Blueprints: fully compatible
  • Misc. Robots++: fully compatible
  • Home Mover: uses minify and install so it can still trap pawns
  • Replace Stuff: uses custom code so it can still trap pawns
  • Achtung!: if you force construction this mod won't apply, but it isn't really an issue since it has custom forced job logic
  • Linux: compatible again!

Performance
Now even faster, and with much less fps drop! Profiling revealed a 1.5% slowdown at the peak of the second gif (10 builders and ~600 wall segments at max speed), and no impact when not constructing anything. For optimization purposes areas of 50 100 tiles+ are considered open.

Found a bug?
Please post it in the bug reports thread with a full log and a screenshot if applicable.

Source and older versions
Can be found on GitHub: https://github.com/dhultgren/rimworld-smarter-construction
Discussions populaires Tout voir (3)
78
29 aout à 12h18
ÉPINGLÉ : Bug Reports
Hultis
7
20 sept. 2020 à 17h27
PAWN started 10 jobs in 10 ticks error
Kittamaru
1
11 aout 2022 à 19h04
GitHub version out of date?
Irritant
480 commentaires
Hultis  [créateur] 4 aout à 4h15 
I agree, but I selected it because it was very rare in (my) real colonies. People don't generally build large rooms without doors and the build priorities by this mod probably help as well even if it doesn't consider the room closed.
Velxra 4 aout à 0h59 
Somehow I feel like you should be hit more often??
Hultis  [créateur] 4 aout à 0h48 
Yep, I was hit by the 50 tile limit and decided it was time to up it to 100 :)
Velxra 3 aout à 3h59 
ohh sneak update
identity001 26 juil. à 18h25 
I have the same issue as the guy below me. Worked fine back when I played 1.4.
⦃Sค†คn⦄ 6 juil. à 19h29 
im not sure if i have any mods that make this incompatible but my pawns get stuck in buildings
Avant-garde 6 juil. à 7h19 
666
Granddaddy Nurgle 2 juil. à 15h48 
Will this conflict with Common Sense Mod?
Hugh Mann 26 juin à 11h11 
awwwwwwwwwwwwwwwwwwwwww 🥺🥺🥺🥺
Hultis  [créateur] 26 juin à 4h37 
No, that's not something I'm planning on adding.