RimWorld
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Smarter Construction
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
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1.043 MB
19 aug 2020 om 1:37
3 aug om 3:35
31 wijzigingsnotities (weergeven)

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Smarter Construction

Omschrijving
Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet. Great for filling sapper tunnels and rebuilding walls.

Currently only affects construction (not installing minified structures). Can be added and removed from saves. Right click => construct will bypass the mod so you can trap things intentionally.

Compatibility
  • Blueprints: fully compatible
  • Misc. Robots++: fully compatible
  • Home Mover: uses minify and install so it can still trap pawns
  • Replace Stuff: uses custom code so it can still trap pawns
  • Achtung!: if you force construction this mod won't apply, but it isn't really an issue since it has custom forced job logic
  • Linux: compatible again!

Performance
Now even faster, and with much less fps drop! Profiling revealed a 1.5% slowdown at the peak of the second gif (10 builders and ~600 wall segments at max speed), and no impact when not constructing anything. For optimization purposes areas of 50 100 tiles+ are considered open.

Found a bug?
Please post it in the bug reports thread with a full log and a screenshot if applicable.

Source and older versions
Can be found on GitHub: https://github.com/dhultgren/rimworld-smarter-construction
Populaire discussies Alles weergeven (3)
78
29 aug om 12:18
BELANGRIJK: Bug Reports
Hultis
7
20 sep 2020 om 17:27
PAWN started 10 jobs in 10 ticks error
Kittamaru
1
11 aug 2022 om 19:04
GitHub version out of date?
Irritant
480 opmerkingen
Hultis  [auteur] 4 aug om 4:15 
I agree, but I selected it because it was very rare in (my) real colonies. People don't generally build large rooms without doors and the build priorities by this mod probably help as well even if it doesn't consider the room closed.
Velxra 4 aug om 0:59 
Somehow I feel like you should be hit more often??
Hultis  [auteur] 4 aug om 0:48 
Yep, I was hit by the 50 tile limit and decided it was time to up it to 100 :)
Velxra 3 aug om 3:59 
ohh sneak update
identity001 26 jul om 18:25 
I have the same issue as the guy below me. Worked fine back when I played 1.4.
⦃Sค†คn⦄ 6 jul om 19:29 
im not sure if i have any mods that make this incompatible but my pawns get stuck in buildings
Avant-garde 6 jul om 7:19 
666
Granddaddy Nurgle 2 jul om 15:48 
Will this conflict with Common Sense Mod?
Hugh Mann 26 jun om 11:11 
awwwwwwwwwwwwwwwwwwwwww 🥺🥺🥺🥺
Hultis  [auteur] 26 jun om 4:37 
No, that's not something I'm planning on adding.