Cities: Skylines

Cities: Skylines

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Highways over Wall - 1+1 with acc/decel lanes or 2+2 Without Shoulder - Adaptive Network Road
   
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Assets: Road
File Size
Posted
Updated
85.223 MB
Aug 16, 2020 @ 2:52pm
Aug 14, 2023 @ 6:52am
2 Change Notes ( view )

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Highways over Wall - 1+1 with acc/decel lanes or 2+2 Without Shoulder - Adaptive Network Road

In 1 collection by SimoG
Highways over Wall v5 - Complete Collection
40 items
Description
This Highway will allow you to trace two carriageways at the same time, one for each direction.
Each of them has 1 lane but on one side there is an additional acceleration/deceleration lane,which will allow you to build realistic exits and entrances quickly. The carriageways are separated by a double Guardrail Barrier, and a single guardrail is traced in both side. The elevated section trace a supporting wall that will follow the curvature of the road. In addition, most of the horizontal signs will be automatically drawn in the nodes.

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Patch Notes in this v5:

- Now these Highways are Adaptive Network Roads and require the Adaptive Network Mod (AN) to be used to the fullest.
- Redo from scratch all Guardrail. Now they are more uniform when switching between different roads and between segment and node.
- Redo all Markings Textures. Dash are longer and more spaced for a more realistic aesthetic.
- Redo from schratch the Automatic Marking System on nodes. Now they use the AN Custom Connection Group to avoid unwanted interactions with other roads
- New pieces, National Roads over Wall
- Added variuos customization options with Adaptative Network Mod (described later in this manual).
- Finally fixed vertical signage for Left Hand Traffic!
- One Way Highways automatically align to the left side (right for LHT) of the roads

I Suggest you to read the collection description for more information on the new feature of this road

https://steamcommunity.com/sharedfiles/filedetails/?id=1336987320
8 Comments
StayHungryStayFoolish Jan 23, 2022 @ 11:32am 
@SimoG I learned that these error messages are not that harmful.
SimoG  [author] Jan 23, 2022 @ 10:45am 
@StayHungryStayFoolish Thanks for the feedback. I have no idea what that means ... I have to inquire, even if a format error is strange, since the textures are converted to DXT by CSL itself.
StayHungryStayFoolish Jan 22, 2022 @ 12:53pm 
It is a nice asset, sorry to mention, but LSM reported this in output.txt:
Node diffuse is DXT5: 2199821540.1+1+I/O Lanes/2+2W/o Emergency L_Data [Core]
d3d11: failed to create staging 2D texture w=6 h=6 d3dfmt=71 [80070057]
d3d11: failed to create staging 2D texture w=3 h=3 d3dfmt=71 [80070057]
d3d11: failed to create staging 2D texture w=6 h=6 d3dfmt=71 [80070057]
d3d11: failed to create staging 2D texture w=3 h=3 d3dfmt=71 [80070057]
SimoG  [author] Jan 19, 2022 @ 11:23am 
@Socialist_Nugget Unlikely. I'm struggling to finish updating these ones, so adding more roads becomes problematic. However, the new version will allow you to completely remove marking roads to be able to trace your custom with IMT.
BibleCampVictim Jan 19, 2022 @ 10:59am 
Any way to have USA markings on this road?
Meddey Apr 20, 2021 @ 5:43pm 
@SimoG, cool! Thank you for letting me know and thank you for your work! :D
SimoG  [author] Apr 20, 2021 @ 1:13pm 
@Meddey Hi. Yes, I already have it in the list. Unfortunately, the time to devote to these things is very little will come
Meddey Apr 20, 2021 @ 6:43am 
Hey SimoG, thanks for much for these networks - literally the best on the workshop imo.

I have to ask - do you have any plans to do a 2l 2w road with no emergency lanes? Kind of like a national road but in the same style as this one.