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You know - that totally makes sense! The mod is already awesome as it is and I won't pretend I understand even a little on how to make one, so that's all good and fitting with how an animal brain would work. I *do* wish that Pawns would understand that, but it's something I'll just have to work around with the Character Editor mod. Either way, thanks for the reply and keep up the good work!
I'm not sure if you've been asked this already - but is there an option or a way to keep a "Sleeve" alive when you remove their stack? In most of my playthroughs it wouldn't be an issue, except this time I'm going into a very heavy animal-focused game. Every time I move a Stack into a different "Sleeve," the Pawn is counted as dead and and I have like 20 bonded animals going into Madness mode because of it.
Love your mod!
Even the extended XML ones.