RimWorld

RimWorld

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Combat Training - Forked
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Mod, 1.2
File Size
Posted
Updated
28.619 MB
Aug 13, 2020 @ 3:46am
Aug 17, 2020 @ 5:24am
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Combat Training - Forked

Description
This mod is currently unmaintained (I don't have time for modding anymore).


Adds training dummies and a train combat job to train your colonists.

Getting started:
1. Build a dummy
2. Click the dummy
3. Toggle the kind of training you want to allow on it (can be both)
4. Set your colonist to train combat in its work priorities
5. (optionally) craft training weapons to avoid damaging and needing to repair your dummies too often.




This is a full replacement and is NOT compatible with the original mod.

Should be compatible with everything*.

* CE compatible -- as of 7/11/20, former unofficial patch has been updated by its author!



All credit is due to Krill, the original author for the original idea and implementation, and the contributors who helped him up to the version 1.1.
The original can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=1542761308

What about the forked version? It's Combat Training but with every known problems fixed:
1. No more breaking dummies during training, colonist now stop using a dummy if it lacks more than 50% of its HP! You can still one shot them though, be careful with your nukes. >:(
2. No more repairing dummies using a Component (thanks to Velcroboy33), they never needed any anyway.
3. No more forgetting weapons most of the time! Colonists now store their weapon in their inventory when using training weapons, and whip it out when they stop training!
4. No more training loop when the max level is reached.
5. Turned public most private things, if you want to patch something, now you CAN.
144 Comments
cmd1095 May 12, 2022 @ 10:21am 
Getting back into the game and sad to see 1.3 isn't supported for this mod, I liked it a lot. Here's hoping someone updates it
JessieFeathers Nov 21, 2021 @ 4:49pm 
1.3?
SEZER Oct 24, 2021 @ 3:37pm 
im just another guy beging for 1.3 update
EvilEgg Oct 19, 2021 @ 9:12am 
1.3...

Such a shame that every time the version changes the whole workshop spontaneously combusts :(
Angel Oct 10, 2021 @ 7:17pm 
1.3 version please? :(
Brass Supremacist Aug 19, 2021 @ 2:37pm 
1.3, pawns just stand still instead of training. If you order them, they stand still for a second then move on to other jobs.
QuakeTheTank Jul 28, 2021 @ 4:04am 
Thanks for the feedback twilight. I don't use sidearms as i don't think it is compatible with CE which is my poison of choice. Running a load of mods on a playthrough I started tonight but I haven't gotten to the point i can worry about training as pruning that damn gauruen tree on a naked brutality start eats up most of my time.
Twilight Jul 27, 2021 @ 5:20pm 
@QuakeTheTank - Built a training room with training weapons and still looks good, getting the mood buff for impressiveness and pawns are generally using training weapons as Id expect. I have a bunch of mods so there is some minor oddities but I believe I have had them in the past. Things like a ranged pawn with a sidearm\tool sometimes tend to default to melee training rather than ranged (I think this occurs when they decide to train after doing a job that has them use a tool), I also had a couple of tools completely vanish from the game, Simple Side arms will alert they are missing a sidearm but it is outright gone from the map entirely and I have to craft another to replace it. Again, pretty sure I've had these in previous play throughs also running a ton of mods so who knows what edge case I may be hitting. But all in all Thank You! for your efforts breathing life into it and to Krill and ElTech for their efforts through 1.2!
QuakeTheTank Jul 27, 2021 @ 4:27pm 
@Twilight Thank you. I also tested this with CE and the old CE 1.2 combat training patch and didn't get any errors based on the dummies. CE is throwing a couple errors still on it's current release though that has nothing to do with dummies and they are still functioning.