RimWorld

RimWorld

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CryoRegenesis Caskets
   
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Mod, 1.2, 1.3, 1.4, 1.5
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10 aug, 2020 @ 19:56
15 mar @ 2:16
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CryoRegenesis Caskets

I 1 samling av .:CHG:. Hope
HopeSeekr’s Better Rimworlds Mods
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Beskrivning
With this Glittertech, all of your colonists (and pets, and even enemies, if you're so inclined!) can live forever young!

CryoRegenesis sarcophagi not only restore your pawns to their youthful vigor, they also cure all age-related infirmities as well as every physical injury!

• No more aging. Everyone can be in their 20s!
• Heals bad backs, permanent scars, even dimensia, Alzheimer's and bullets to the brain!
• Heals most diseases. There is no more need to die from the flu!
• Luciferium need cannot be cured, nor can psychological addictions, though physical tolerances will disappear.
• Resurrects dead Pawns that 1) have a brain and 2) haven’t been left unrefrigerated for more than 1 day. You’ll need a lot of Gold and Luciferium.

Stock up on Uranium. You'll need a whole lot of it!

In a future version, I hope to add a "sarcophagus sickness" addiction to cryorepair that mirrors what happens in the Stargate universe[stargate.fandom.com].

Available on GitHub: https://github.com/BetterRimworlds/CryoRegenesis
Populära diskussioner Visa alla (1)
9
15 mar @ 2:01
Bug Reports
Wolfram Müller
66 kommentarer
DeltaStorm 15 jul @ 20:11 
Any update for 1.6? Huge fan of this mod and want it with odyssey :)
.:CHG:. Hope  [skapare] 11 jul @ 15:47 
@ExistentialMachine, it's only for dead bodies.
pgames-food 24 maj @ 16:40 
ah nice @ chghope, sorry i missed that comment before, you might also like the minions mod :)

you can give minions spare weapons (but its better to give them defensive stuff, like fire extinguishers, and to use the spare weapons with Misc Turrets on mount bases :)
ExistentialMachine 24 maj @ 13:27 
Does haul to casket have a specific requirement? Trying to haul to it but no ones doing it.
martingolding96 20 jan @ 13:11 
Stargate SG1 reference I like this mod.
.:CHG:. Hope  [skapare] 7 jun, 2024 @ 9:23 
@pgames-food. I’m still stuck on v1.2 because of hte damn animals. Via my Uplifted Animals mod, I currently have uplifted (e.g., set to v1.2 mode + hauling) Raccoons, horses, Thrombos, and Monkeys. I’m currently working on Pigs and Donkeys.
pgames-food 13 maj, 2024 @ 16:56 
nice :)
ive been using tons of uraniums to mostly cure one of my colonists, (who received a bad dose of old age from the Sometimes raids go wrong mod, which i was luckily to find via a smelting mod that turns chunks after heavy research, into precious metals + from a pristine ruins from the Real ruins mod, and even a bit from my mod's traveling tribal tailor in the form of uranium toggle buttons when smelted :lunar2019piginablanket: - all in my v1.2 game, assuming you are still mainly in v1.2 too :)
.:CHG:. Hope  [skapare] 13 maj, 2024 @ 15:57 
I successfully added the abiltiy to resurrect dead pawns, as long as they haven’t been unrefrigerated for longer than 1 day and have a brain… It is now 100% functionally equivalent to the Stargate universe’s Gao’uld Sarcophagus.
pgames-food 15 mar, 2024 @ 16:41 
cool :)
.:CHG:. Hope  [skapare] 15 mar, 2024 @ 1:06 
I’ve updated this mod for Rimworld v1.5.

Of the Stargate mods collection (more of a DLC at this point), only the DeMaterializer, Stargate, and Stargate DHD mods haven’t been ported to v1.5…

Zatgun, ZPM, sarcophagus (this mod), SaveGame Shrinker, WakeUp Implant, and Uplifted Animals have all been migrated.