RimWorld

RimWorld

27 ratings
CryoRegenesis Caskets
   
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Mod, 1.1, 1.2
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0.439 MB
Aug 10, 2020 @ 7:56pm
Jun 17 @ 10:56pm
3 Change Notes ( view )

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CryoRegenesis Caskets

Description
With this Glittertech, all of your colonists (and pets, and even enemies, if you're so inclined!) can live forever young!

CryoRegenesis sarcophagi not only restore your pawns to their youthful vigor, they also cure all age-related infirmities as well as every physical injury!

• No more aging. Everyone can be in their 20s!
• Heals bad backs, permanent scars, even dimensia, Alzheimer's and bullets to the brain!
• Heals most diseases. There is no more need to die from the flu!
• Luciferium need cannot be cured, nor can psychological addictions, though physical tolerances will disappear.

Stock up on Uranium. You'll need a whole lot of it!

In a future version, I hope to add a "sarcophagus sickness" addiction to cryorepair that mirrors what happens in the Stargate universe[stargate.fandom.com].

Available on GitHub: https://github.com/BetterRimworlds/CryoRegenesis
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13 Comments
.:CHG:. Hope  [author] Jun 17 @ 10:32pm 
Hey @Chris (Earthworm Jim), it seems you're experiencing problems with non-human glands and Royalty traits. If you sponsor me a copy of Royalty, I'll make sure I get psionics done within the week and add you to the readme.
.:CHG:. Hope  [author] Jun 17 @ 10:30pm 
Hi @jimmyjoejoeman... I have experienced this same thing as you when I load transient characters into the casket, particularly via the Hospitality mod. It works OK if you take them out before you change maps, but change maps (or worse, reload the game) and there are so many NullExceptions because Rimworld has already erased that pawn's entire story arc from history.

The only way to get rid of the cryorestore casket in that case is via Dev Mode's Destroy action, I'm afraid. I will work on a fix now that I have published my Stargate and ZPM mods.
jimmyjoejoeman Jun 14 @ 5:53pm 
This mod worked very well up until it randomly didn't. My mod list didn't change at all but this mod stopped functioning properly.

The casket won't open to let my character out and it can't be destroyed or deleted either. Attempting to unload the mod from my mod list then reloading just deletes the character with the casket.

I wouldn't mind too much but it's one of my better characters.
Chris (Earthworm Jim) Jun 2 @ 12:37pm 
Edit: Also looks like it removes stuff like stoneskin glands and hybrid implants, it treats them as injuries.
Chris (Earthworm Jim) Jun 2 @ 12:35pm 
Just a heads up this mod works very well, finally my royal can be a Goauld and live forever but using the sarcophagi does remove your neural psylink levels, it does not remove the psypowers or rank, so after using the sarcophagi you have to start from scratch or use development mode to cheat you the psylinks levels that got removed. Thank for the mod bro
Wolfram Müller May 15 @ 12:47am 
a Stargate Reference? that's pretty neat
Darkeninj Jan 27 @ 1:08pm 
It does reverse ageing but it also removes all bionic parts, so thats a major flaw
The_Ich Oct 22, 2020 @ 5:39am 
Thanks for this mod, that is exactly what I was looking for.

I had to build the project myself with some additions to make it compatible with another mod.

So I would suggest to make the "List<string> hediffsToIgnore" configurable within the mod-settings in the game menu. That way, a user could make this mod compatible with other mods in a simple way by himself, if the other mod adds/uses heatlh conditions, which should not be removed.
ray02291999 Aug 18, 2020 @ 8:38am 
It also removes my pwans' Bionics parts. Please be noted and fixed it, thanks!
xXLEAD_SANDWICHXx Aug 16, 2020 @ 8:47am 
any effect on trained up skills?