Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
ive been using tons of uraniums to mostly cure one of my colonists, (who received a bad dose of old age from the Sometimes raids go wrong mod, which i was luckily to find via a smelting mod that turns chunks after heavy research, into precious metals + from a pristine ruins from the Real ruins mod, and even a bit from my mod's traveling tribal tailor in the form of uranium toggle buttons when smelted - all in my v1.2 game, assuming you are still mainly in v1.2 too :)
Of the Stargate mods collection (more of a DLC at this point), only the DeMaterializer, Stargate, and Stargate DHD mods haven’t been ported to v1.5…
Zatgun, ZPM, sarcophagus (this mod), SaveGame Shrinker, WakeUp Implant, and Uplifted Animals have all been migrated.
Rimworld treats guests as *animals* internally!! I didn’t figure it out until I created BetterRimworlds’ Uplifted Animals this week…
If you have a save with someone “stuck” in this state, then you can get them out after this upgrade. I’ts savegame compatible.
Detailed explanation: https://github.com/BetterRimworlds/CryoRegenesis/issues/6
> I put in a 5 year old pawn and he couldn’t get out.
It should automatically spit him out if he’s under the age of maturity (21 by default). Version 3 no longer allows pawns that will be automaticaly mothballed to be put in (older versions you had to destroy the cryopod via dev tools [plus the occupant inside, but he/she is already Schrondiger’s Cat]).
The only exception is if the pawn has damage and there’s not enough Uranium for a full healing. But you can still get the pawn out by clicking “Open” and having a colonist manually open it.