RimWorld

RimWorld

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Shield Generators by Frontier Developments
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Mod, 1.2
File Size
Posted
2.862 MB
Aug 10, 2020 @ 6:24pm
1 Change Note ( view )

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Shield Generators by Frontier Developments

Description
-- This is just an update to 1.2 with climate control. It might still work with RedistHeat or CombatExtended but it is not for sure.
-- Let me know if you encounter any bugs or issues and I'll try my best to fix them.

Allows for the building shield generators. Shields will stop projectiles that try to enter it but allow weapons to be fired out. This includes bullets, rockets, mortar rounds, pods of **any** variety (enemies via drop pods, cargo pods, escape pods, and yes, **your** pods). Shields have low idle power use and high power usage when stopping projectiles. Shield strength is determined from stored battery power. More batteries equals more protection.

**Features:**
- Existing save compatible
- Stop projectiles (bullets, rockets, grenades, mortars, drop pods)
- Shields use a small amount of idle power
- Shield strength is the stored energy on your power net
- Shields generators will heat up as the shields absorb damage and will shut off if they overheat
- Shields come in three sizes:
- small (3m)
- medium (3m - 10m)
- large (5m - 25m)
- The small shield is minifiable and portable and contains an internal battery (1000 Wd, 50% efficient)
- Larger shields can soak more heat before the shield collapses

**Shields Don't:**
- Stop movement of pawns in or out of the shields
- Stop fires
- Heal people
- Stop fires from explosions from propagating into the shield (Tip: don't stand near the edge if the bad guy has an incendiary launcher)

**Compatibility:**
- No known mod conflicts

**Optionally Supported Mods:**
- Combat Extended (CE): Use the CE support expansion
- RedistHeat: Cool shields with ducts

Special Thanks to:

JohnnyNova: Code Lead
Jetpack Maniac: Code, documentation
Halno: Building and UI Art
Jaxxa: Inspired this mod from his ED-ShieldsBasic mod
Jdalt40: Update to b19

Version: 1.2.3.2408
54 Comments
Chickory Nov 10, 2021 @ 10:07pm 
update to 1.3 lol? I know this is not the original but idk how long it will take for them to update to 1.3 and love this mod a lot and it does not seem to work for me at least
KingDomRock Jul 23, 2021 @ 7:03am 
1.3?
HeavyBurner Mar 19, 2021 @ 2:04pm 
There use to be an option to turn on or off bullet pass through on over lapping shield circles. The option is no longer available. Can we re-enable this?
Jetpack Maniac Oct 11, 2020 @ 7:48am 
New update to the original mod, check it out here:
https://steamcommunity.com/sharedfiles/filedetails/?id=1210535987

Take this down, Joe Henry.
JonnyNova Oct 8, 2020 @ 5:51pm 
If you're reading these comments, come get the original version! It has the Zzzt problem fixed, along with added support for SRTS Expanded, Trader Ships, Avoid Friendly Fire support, and more:
https://steamcommunity.com/sharedfiles/filedetails/?id=1210535987
Jetpack Maniac Sep 21, 2020 @ 7:25am 
Zilch Sep 21, 2020 @ 7:22am 
WEWLAD
dat casual 4.4MW of needed power
lel mebe i wait for the update too
JonnyNova Sep 18, 2020 @ 7:22am 
captainjoehenry, can you change the description and image to note that this is a different version than the original? Since Jetpack_Maniac and I are supporting the original one we would like to prevent any confusion on which version is which
tastylemon Sep 14, 2020 @ 8:46pm 
why is my shied using 30k power?