Ravenfield

Ravenfield

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[LEGACY] Orks: Ork Sauca 1.0
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Content Type: Vehicles
File Size
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16.762 MB
Aug 9, 2020 @ 2:29pm
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[LEGACY] Orks: Ork Sauca 1.0

In 1 collection by Lordaloa
Warhammer 40K: Overhaul Collection
76 items
Description
[LEGACY]
This mod can no longer be maintained due to loss of files or extremely outdated implementation.

The Ork Sauca,

Orks are thus genetically engineered to be muscular, aggressive, and none too bright; their technology is maintained by a caste of Oddboyz who possess genetically-implanted dispositions and technical knowledge that grant them unusual skill with maintaining and developing technology.
However, this skill is an unconscious one preserved through genetic memories hard-wired into the Oddboyz's DNA by the Brain Boyz millions of standard years ago.
Indeed, the Brain Boyz were apparently able to encode information on how to build simple machinery into the genomes of all Orks; thus Mekboyz require very little training in their function within Ork "kultur," since they understand mechanical principles at a fully instinctive level.
Orks lack individual psychic power, being denied such abilities by the Old Ones. However, they do have a sort of collaborative, collective psychic ability, meaning that if enough Orks believe something is true, then it will actually become so, brought into being in realspace through the power of the Immaterium by their gestalt psychic ability.
For example, Ork rockets painted yellow create bigger explosions, simply because the vast majority of Orks believe they do. This is also why much of the Orks' seemingly ramshackle technology will do terrible damage in the hands of Orks, but will cease to function when used by other intelligent races.


This item contains:
-Custom Vehicle: The Ork Sauca.


Bugs:
-Plz report bugs as soon as possible thank you!

Feedback:
If you enjoy this mod plz leave a like, I would really appreciate it,
and leave a comment if you got any critique I always appreciate feedback.

For more 40K content follow our Discord Server:
[discord.gg]

Or check out the 40K Collection:


For more of my mods check out my Sci-Fi armory, the EX-Series Collection:


For Homeworld content check out one of my smaller collections:


Thank you and enjoy!

SIDENOTE:
You are not allowed to, share, decompile or modify the files of this mod. 3rd party hosting through websites is allowed as long as the download link sends you to this steam workshop page and the page is not monetized through ads, direct file links are not allowed. Infringement of warning posted above, will cause to legal actions from our side.
20 Comments
evvernetti Mar 27, 2024 @ 11:02pm 
*clears throat... WAAAAAAAAHHHHHHHHHH
dullen Jun 15, 2022 @ 3:17am 
How much HP does it have? I shot it 200 times with an AA gun and it just laughed it off
★Let’sGoBrandon★ Oct 12, 2021 @ 8:27am 
SUPA Great! Need more Orks Tech Transpors)
lil carmine Nov 24, 2020 @ 6:12am 
not oddboyz but weird boyz
Рыба Aug 29, 2020 @ 3:01am 
Hey hey hey hey, You've already made some great Imperial guard tech, man, can you make a spacemarine tech?
ms12 Aug 20, 2020 @ 8:09am 
can you make a Grot Mega Tank?
Hund Aug 13, 2020 @ 1:09am 
do you think you can make some poxwalkers? there's a zombie mutation mod that would go really well with them
Lordaloa  [author] Aug 11, 2020 @ 3:07pm 
I know the seraphim and it's the same script because we modders don't create essential scripts you might notice that after a while it also crashes with the new versions of the game
jacksondaxhacker Aug 11, 2020 @ 9:49am 
There are other working mechs on the workshop... The Seraphim for example, just as their creators if you could borrow their scripts.
Lordaloa  [author] Aug 11, 2020 @ 9:23am 
impossible unless the mech script get's fixed by the game's developer