Project Zomboid

Project Zomboid

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The Access Road V2 (B41.71)
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9.663 MB
Jul 31, 2020 @ 6:53am
Jun 4, 2022 @ 9:50am
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The Access Road V2 (B41.71)

Description
HEADS UP PEEPS: Before you flame me in the comments saying I broke your gaem, download and subscribe to this: https://steamcommunity.com/sharedfiles/filedetails/?id=2816877308 Next, go into the settings of your save and enable that there. Screaming at me in the comment section that I broke your save when you can't follow simple instructions will just get your comment deleted and probably you blocked from all further comms with me. G'day mates.

--==--

ATTN: Gen. John McGrew
Date: 01 July 1993
Subj: Construction

General,

You will be pleased to know that construction has officially wrapped on the bypass road for [REDACTED] west of Rosewood, KY well ahead of schedule. The engineers were able to complete construction under time and under budget thanks to the ranking officer's foreknowledge of the local terrain. I'm not sure how you expected that facility to remain secret out there in the woods John, not with half the locals hunting and trapping in them. Heck, the biggest buck I ever shot was just about where you put that place. Still, the asphalt should be a safer bet than that old dirt road. The way I hear it, the builders kept getting lost in the woods just getting out there.

In addition to the fresh asphalt, the construction of the new guard houses has also wrapped ahead of schedule. The secondary guardhouse by the highway proved to be trivial to install, and I'm sure [REDACTED]'s security team will enjoy the new main guardhouse. As I understand it, the old one was an honest to god relic from the First World War. The eyesore was on the verge of falling down, and was demolished with the approval of the local base commander.

As a final note John, how are we for golf next Veteran's Day, up at the country club? You've been spending too much time commanding that desk of yours down in Knox, and I'm worried that you're going to lose your edge. Anyways, I'm going to spend the next couple of days in Muldraugh, spend some time with my daughter and grandkids. If you can make time this weekend, we won't mind if you and your wife swing down for the BBQ and fireworks on the 4th. Unless of course you got plans out in there in the boonies that is.

Well wishes,

Brigadier Gen. Marcus Vasquez, Army Corps of Engineers

p.s.: While I was out there John, it smelled like a whole lot of something died. The whole county's been stinking to high heaven for weeks. I don't suppose that's [REDACTED]'s doing, is it?

--==--

ATTN: Marcus
DATE: 03 July
Subj: GET OUT NOW

Marcus, if you're still in Muldraugh, get the hell out now. It's out Marc, IT'S OUT. And I don't know if we can contain it.

--==--

Lore dump aside, this mod replaces six cells in the game, 20,37 to 20,41 and 19,41, with cells consisting of a stretch of paved road and two new buildings. You'll be able to more easily reach the Facility without getting lost in the woods. The map IS COMPATIBLE with both versions of Fort Redstone and will not conflict.

IN CASE YOU MISSED THE HEADER: A brand new save game is required to use V2.
Here's the Link to the V1/legacy version, in case you missed it: https://steamcommunity.com/sharedfiles/filedetails/?id=2816877308

Known bug: If you see this map in the select spawn window when starting a new game, don't select it - that will cause a crash. IDK why this is happening, as I cannot replicate it on my end. It's possible it's a mod conflict with a mod I don't use.

Workshop ID: 2183283602
Mod ID: SecretBaseRoadV2
Map Folder: SecretBaseRoadV2
99 Comments
MoonlitShade Nov 9, 2023 @ 4:59pm 
Cell 19x41 conflicts with "Research Facility, KY", for anyone interested
Vadyusha Nov 6, 2023 @ 4:06am 
:steamthumbsup::nightmareeyes:
Ryan Sep 17, 2023 @ 7:45am 
conflict with research facility
yoshuzapat Jul 25, 2023 @ 4:39pm 
conflict Research Facility, KY 19 41
Slippy Jul 11, 2023 @ 11:28am 
Figured out the issue with the spawns. The problem is that the spawnpoints.lua file is blank, it needs to be referencing something otherwise the game doesnt know where to spawn the player. Its easy to fix assuming you know the location you want to spawn the player.
FeeNiX Jun 18, 2023 @ 9:27pm 
Also having it in the spawn list. Crashes when selected.
Nyc May 21, 2023 @ 1:39pm 
Idk how to get there. I use the map to spawn in but always spawn in a random house with nothing looking like this around. i don't use any other map mod or anything and not even get any error when i lunch, what am i doing wrong ?
Chigyo May 15, 2023 @ 12:26pm 
It is compatible with Research Facility, KY????
Cannabliss Apr 23, 2023 @ 8:46am 
YOU PIECE OF S***t YOU BROKE MUH GAYME!!! lol nah im kidding thanks man, I can finally take this part of the map seriously, it look so weird before not having a road to it.
kahbee Feb 7, 2023 @ 2:27am 
also having this appear in spawn lists which causes crash