RimWorld

RimWorld

51 vurderinger
DD Traits Expanded
   
Pris
Føj til foretrukne
Gjort til foretrukken
Fjern som foretrukken
Mod, 1.3, 1.4, 1.5, 1.6
Filstørrelse:
Offentliggjort:
Opdateret:
443.334 KB
30. juli 2020 kl. 14:58
14. juni kl. 17:44
10 ændringsbemærkninger ( vis )

Abonner for at downloade
DD Traits Expanded

I 1 samling af DoomsDay343
Doomsday's mods
6 genstande
Beskrivelse
adds 19 vanilla-esque traits. Includes traits related to: Mood/mental, combat, stat increases/decreases, also includes the old traits hot,warm,cool,icy-skinned from Alpha~8 for nostalgia and other misc traits.

Full list of traits:

good fighter
-minor increased melee capability (melee dodge chance, melee hit chance)
-minor increased shooting capabilitys (shooting accuracy, better aim time)
-minor incoming damage decrease(similar to tough but WAY weaker)
-minor increased pain shock threshold

bad fighter
-minor decreased melee capability (melee dodge chance, melee hit chance)
-minor decreased shooting capabilitys (shooting accuracy, better aim time)

tenacious fighter
-increased melee capability (melee dodge chance, melee hit chance melee Armour penetration)
-increased shooting capabilitys (shooting accuracy, better aim time)
-incoming damage decrease(similar to tough but weaker)
-increased pain shock threshold

animal whisperer
-good with taming and training animals

charismatic
-improved social capability

green thumb/black thumb
-increased/decreased planting skills

glass bones
-opposite of tough
-120% increased incoming damage

hyper happy
-permanent 50 mood boost
-huge increase in mental break threshold

Dopamine Deprived
-permanent -25 mood debuff
-huge decrease in mental break threshold

Iron back
-increased carry capacity
-can sleep on floor without issues


the 4 old temperature related traits from alpha~8:
icy-skinned
- +12C maximum comfortable temperature
- +4C minimum comfortable temperature

cool-skinned
- +8C maximum comfortable temperature
- +2C minimum comfortable temperature

warm-skinned
- -8C minimum comfortable temperature
- -2C maximum comfortable temperature

hot-skinned
- -12C minimum comfortable temperature
- -4C maximum comfortable temperature

mamma didn't raise no looser
-permanent mood boost
-Decreased mental break threshold
includes an alternate trait mamma raised a looser


the mod is okay to add mid game with maybe a red error or two depending on your current mod set up
would not remove mid game especially if there are pawns on the map with the above traits.

change notes:
v1.1 hyper happy and Dopamine Deprived values toned down for balance reasons



Populære diskussioner Vis alle (1)
4
4. maj 2023 kl. 13:55
Bug reports
Tom Walsh
16 kommentarer
DoomsDay343  [ophavsmand] 30. dec. 2023 kl. 19:26 
@h0tlinE permission granted
h0tlinE 30. dec. 2023 kl. 2:56 
Permission to change 'Loser' to 'Bitch' for the last trait to honor A$AP Rocky and his obvious love for Rimworld?
Hauts 4. aug. 2023 kl. 9:00 
@DoomsDay343 you can restore functionality by adding a 'hungerRateFactor' field to the TraitDef's degreeData. Look at the XML for Gourmand as an example.
Tom Walsh 4. maj 2023 kl. 13:55 
Thanks I appreciate it, sorry for not posting a proper log before. I'm pretty sure the hunger rate is affected by metabolism efficiency if you wanted to try getting it to work again.
DoomsDay343  [ophavsmand] 4. maj 2023 kl. 13:01 
it appears that during the update from 1.3 to 1.4 and the addition of biotech has completely removed the def "hungerratemultiplyer" and my modding skills rely mainly on ripping pre existing code from the game and editing it. as of now i cant find any new pawnstat defs that take the place of hungerratemultiplyer. for a place holder until I find more time to try and work on this ive made the trait do nothing and have a 0.0 commonality so no red error anymore and it wont show up in game play.
Tom Walsh 4. maj 2023 kl. 3:14 
Alexander Zagirov 1. nov. 2022 kl. 15:14 
Shows error on startup:
Could not resolve cross-reference: No RimWorld.StatDef named HungerRateMultiplier found to give to RimWorld.StatModifier (null stat)
Spadyy 28. jan. 2022 kl. 22:43 
"mama didnt raise no loser"
TurtleShroom 22. juli 2021 kl. 7:49 
Thank you. The reason I say that the Glass Bones and Paper Skin Trait needed an incapability towards violence because colonists with that Trait go down to enemies on one-shot, especially when they accidentally wander into a Mechanoid Proximity Activator.
DoomsDay343  [ophavsmand] 21. juli 2021 kl. 17:09 
@TurtleShroom updated to v1.3. as for making glass bones unable to fight never really fit with me because I think that if you have a trait like that, its all the more reason to fight to defend yourself etc