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Your main critique is also my main critique, I would have loved to do something akin to the physics traps of Raveholm, but I didn't have the time, or tbh, the skill. I actually only added the grenade chutes because of exactly what you said, the gates didn't really mean all that much, and they still definitely weren't a perfect solution, evidently.
Also, thanks for recording it! It's always fun to watch others play your map, see how they interpret your designs.
Oh yeah that monitor that disabled itself on you is fucking cursed and won't stop breaking in so many ways and I hate it
you can check it out here: https://www.youtube.com/watch?v=iZzFOKae1J4&feature=youtu.be
From arhitectual standpoint radiator should be under window. I liked overall room look and gameplay unique gameplay system. I might have done something wrong, but it didn't seem beneficiary to close any gate, i would have rather let combine gather in in close space and illustrate them with grenades. I feel like if map had some more fun ways to kill combines with booby traps (Soomething like deathrun + HL:A combat) would have been fantastic. Either way I enjoyed it. Screen slowly going black didnt make it obvious that map is ending. Ending music made emotional as I was surrounded by combines with no ammo to fight them with - tragic