Europa Universalis IV

Europa Universalis IV

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Extended Timeline
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255.262 MB
17. Jan. 2014 um 0:29
17. Mai um 10:19
149 Änderungshinweise (anzeigen)

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Extended Timeline

Beschreibung
PDXCon 2018 Grand Award Winner
"If you are feeling limited by the 400 years scope of Europa Universalis IV, then check out the Extended Timeline mod. For the unknowing, you might think this is just a mod disabling the end date of the game, but instead it's so much more. Play at any period of time between the years 2-9999 and be amazed by the detail in the recreated pre-EUIV world, as well as the present time, fulfill your journey far into the future with new techs, buildings and governments."

Features
- Playable timeline extended to 2-9999.
- Over 500 new countries, each with historical territories and rulers at any given date.
- Added over 100 new provinces removing most wastelands.
- Dozens of new religions, most of which have unique mechanics and decisions.
- New cultures, technologies, units and buildings.
- Hundreds of new events including the fall of Rome, the birth of Islam and the great schism.
- Hundreds of new decisions.

Requirements
- Europa Universalis IV version 1.37.X

Compatibilities
- Compatible with any combination of DLC. No DLC are required.
- The mod fully supports only English. German, French and Spanish have partial support with some missing localisation.
- Not compatible with most other mods. Only use with other mods if you know what you are doing.

Installation
To download, click the subscribe button above the description and the mod should download automatically. If you want to use direct download instead, it is available in the mod's thread at the Paradox forums.[forum.paradoxplaza.com] Unfortunately I can't add a direct download link here, since that would be against Paradox's rules for user mods.

Support Extended Timeline on Patreon.[www.patreon.com]

Join the Extended Timeline community on Discord.[discordapp.com]

Thanks
- Utopia for the main theme
- Septimentus, Tyalas, Leiche, Reloader, Cosmic Hope and Proho for the German translation
- Zebenji and G. for the French translation
- Devillris for the Spanish translation
- Veritas et Fortitudo mod for some national ideas
- Serenissima Italia mod for some national ideas
- Extended Vanilla Experience mod for some national ideas
- New World Colony Names mod for new world colony names
- firesoul and stefan.berbece for some of the personal deity systems
- firesoul and Flavius Aetius for some of the new units
- Cirvane for the VCP package adding flavor for Norse and Slavic pagans
- Het for some flavor for Ukrainians
- anthraxus899 for Texan flavor events
- Cosmic Hope, Challenger2008, Jodie_Miller and others for many dynamic province names
- SaintDaveUK for some flavor for Britain
- zdennis96 for flavor events for pagan religions and Muslims
- Zebenji for some religious flavor events
- firesoul for Roman and Assyrian flavor
- Adtriarior for the European Union
- firesoul, Gojira, Silver Knight of Anor Londo and several others for national ideas
- G. for various descriptions and other flavor texts
- firesoul, Cosmic Hope and Worlds Smuggest Detective for the missions
- LimonenZitrone for some Christian religions
- Jey for numerous flags
- KitChaos for barbarian mechanics
Beliebte Diskussionen Alle anzeigen (1851)
12,676
Vor 6 Stunden
ANGEHEFTET: Suggestions
qweytr
5,825
Vor 6 Stunden
ANGEHEFTET: Bugreports
qweytr
708
25. Feb. um 7:56
ANGEHEFTET: New Idea Groups
Firesoul
20.522 Kommentare
Kloxi 19. Mai um 21:59 
bring back old cultural colours
Apud 19. Mai um 5:37 
Is there anyway to form Austro-Hungary with Austria or Hungary ?
Mast3rchi3f990 18. Mai um 22:23 
I had a problem with the warrior rebels won in my colony and they became independent and i can't take them back as a colony
abimor 18. Mai um 17:03 
@gynch im having same problem the hre guys are declaring no cb wars that they cant even hope to win
gynch 18. Mai um 15:14 
I'm trying to do a playhrough where I unite the HRE in the 1100s, but even after passing the landfriede warrior rebels cause princes to no cb eachother leading to consolidation that I can't do anything about. Even if I vassalize a bunch of the princes the vassals will declare wars.
SkullFox 18. Mai um 14:19 
Warrior rebels shouldn't be a problem anymore, at least not in my experience. It seems the patch yesterday fixed it. Thank you for the quick fix, Qweytr! And thank you for this awesome mod! Wouldn't play without it.
Freyddy 18. Mai um 13:44 
plz remove the warrior stuff, ruins the game
Vodahmin 18. Mai um 10:05 
It says fixed rebel army issue? Anyone tried that guys? Let us know please.
hashh 18. Mai um 9:43 
.
captconnor94 17. Mai um 20:10 
rebel armies are weird